Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        inputMap.UpdateInputStates();

        if (rbody.velocity.y > 0)
        {
            anim.Play("Walking_back");
        }
        else if (rbody.velocity.y < 0 || rbody.velocity.x != 0)
        {
            anim.Play("Walking_front");
        }
        else
        {
            anim.Play("Idle");
        }

        if (rbody.velocity.x > 0)
        {
            GetComponent <SpriteRenderer>().flipX = true;
        }
        else if (rbody.velocity.x < 0)
        {
            GetComponent <SpriteRenderer>().flipX = false;
        }

        if (inputMap.GetKeyDown(Inputs.BUTTON_INTERACT))
        {
            interactWithObjects();
        }

        if (bulletSpawner)
        {
            Vector2 firingDirection = new Vector2(inputMap.GetAxis(Inputs.AXIS_CAM_X), inputMap.GetAxis(Inputs.AXIS_CAM_Y));
            // Set a new angle if non zero aim input
            if (firingDirection != Vector2.zero)
            {
                float angle = Vector2.SignedAngle(Vector2.down, firingDirection);
                bulletSpawner.SetRotation(new Vector3(0, 0, angle));
            }
            bulletSpawner.SetFiring(inputMap.GetKey(Inputs.BUTTON_FIRE));
        }

        if (inventoryMgr)
        {
            if (inputMap.GetKeyDown(Inputs.BUTTON_SCROLL_LEFT))
            {
                inventoryMgr.ScrollActiveItem(false);
            }
            if (inputMap.GetKeyDown(Inputs.BUTTON_SCROLL_RIGHT))
            {
                inventoryMgr.ScrollActiveItem(true);
            }
        }
    }