public void Start() { GUISkinHolder holder = GameObject.Find("gui_skin_holder").GetComponent <GUISkinHolder>(); WeaponHolder weapon_holder = holder.weapon.GetComponent <WeaponHolder>(); Transform tile_parent = null; GameObject level_object = GameObject.Find("LevelObject"); if (level_object != null) { LevelCreatorScript level_creator = level_object.GetComponent <LevelCreatorScript>(); tile_parent = level_creator.GetPositionTileItemParent(transform.position); } else { tile_parent = transform.parent; } int num_bullets = UnityEngine.Random.Range(1, 6); for (int i = 0; i < num_bullets; ++i) { GameObject bullet = (GameObject)Instantiate(weapon_holder.bullet_object); bullet.transform.parent = tile_parent; bullet.transform.position = transform.position + new Vector3(UnityEngine.Random.Range(-0.1f, 0.1f), UnityEngine.Random.Range(0.0f, 0.2f), UnityEngine.Random.Range(-0.1f, 0.1f)); bullet.transform.rotation = BulletScript.RandomOrientation(); bullet.AddComponent <Rigidbody>(); bullet.GetComponent <ShellCasingScript>().collided = true; } if (UnityEngine.Random.Range(0, 4) == 0) { GameObject tape = (GameObject)Instantiate(holder.tape_object); tape.transform.parent = tile_parent; tape.transform.position = transform.position + new Vector3(UnityEngine.Random.Range(-0.1f, 0.1f), UnityEngine.Random.Range(0.0f, 0.2f), UnityEngine.Random.Range(-0.1f, 0.1f)); tape.transform.rotation = BulletScript.RandomOrientation(); } if (UnityEngine.Random.Range(0, 4) == 0 && !holder.has_flashlight) { GameObject flashlight = (GameObject)Instantiate(holder.flashlight_object); flashlight.transform.parent = tile_parent; flashlight.transform.position = transform.position + new Vector3(UnityEngine.Random.Range(-0.1f, 0.1f), UnityEngine.Random.Range(0.2f, 0.4f), UnityEngine.Random.Range(-0.1f, 0.1f)); flashlight.transform.rotation = BulletScript.RandomOrientation(); } }