Exemplo n.º 1
0
 public override void Initialize(MonoBehaviour monoBehaviour)
 {
     base.Initialize(monoBehaviour);
     _bulletRingLauncher = _monoBehaviour.GetComponent <BulletRingLauncher>();
     _player             = GameObject.FindGameObjectWithTag("Player");
     _lastGapDirection   = Vector2.right.TurnedAroundOrigin(Random.Range(0, 360));
 }
Exemplo n.º 2
0
 public override void Initialize(MonoBehaviour monoBehaviour)
 {
     base.Initialize(monoBehaviour);
     _bulletRingLauncher              = _monoBehaviour.GetComponent <BulletRingLauncher>();
     _healthController.HealthChanged += NextPhaseCheck;
 }