Exemplo n.º 1
0
 private void CreateWalls()
 {
     walls[0] = bulletPhysics.CreatePlane(0,
                                          Matrix.RotationAxis(new Vector3(1, 0, 0), (float)Math.PI) * Matrix.Translation(0, 20, 0));
     walls[1] = bulletPhysics.CreatePlane(0,
                                          Matrix.RotationAxis(new Vector3(1, 0, 0), (float)-(Math.PI / 2)) * Matrix.Translation(0, 0, 20));
     walls[2] = bulletPhysics.CreatePlane(0,
                                          Matrix.RotationAxis(new Vector3(1, 0, 0), (float)(Math.PI / 2)) * Matrix.Translation(0, 0, -20));
     walls[3] = bulletPhysics.CreatePlane(0,
                                          Matrix.RotationAxis(new Vector3(0, 0, 1), (float)(Math.PI / 2)) * Matrix.Translation(20, 0, 0));
     walls[4] = bulletPhysics.CreatePlane(0,
                                          Matrix.RotationAxis(new Vector3(0, 0, 1), (float)-(Math.PI / 2)) * Matrix.Translation(-20, 0, 0));
 }
Exemplo n.º 2
0
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
            ScreenContext.CameraMotionProvider = new BasicCameraControllerMotionProvider(this, this);
            BasicGrid grid = new BasicGrid();

            grid.Load(RenderContext);
            WorldSpace.AddResource(grid);
            bulletPhysics = new BulletPhysics(new Vector3(0, -9.8f, 0f));
            ground        = bulletPhysics.CreatePlane(0, Matrix.Identity);
            ball_Model    = MMDModel.OpenLoad("1.pmx", RenderContext);
            ball_Model2   = MMDModel.OpenLoad("1.pmx", RenderContext);
            RigidBodyData data = ball_Model.Model.RigidBodyList.RigidBodies[0];

            ball  = bulletPhysics.CreateSphere(data.Size.X, Matrix.Translation(-15, 12f, 0), 1f, 1f, 0f);
            ball2 = bulletPhysics.CreateSphere(data.Size.X, Matrix.Translation(15, 12f, 0), 1f, 1f, 0f);

            rigid2model = GetModelWorldFromRigid();

            WorldSpace.AddResource(ball_Model);
            WorldSpace.AddResource(ball_Model2);
            CreateWalls();
            ball.ApplyCentralImpulse(new Vector3(2, 0.01f, 0f));
            ball2.ApplyCentralImpulse(new Vector3(-2, 0, 0));
            brush  = SpriteBatch.CreateSolidColorBrush(Color.Brown);
            format = SpriteBatch.CreateTextformat("Meiriyo", 30);
            format.Format.ParagraphAlignment = ParagraphAlignment.Center;
            format.Format.TextAlignment      = TextAlignment.Center;
            timer1.Start();
        }