private void Start() { bulletObejctPool = BulletObejctPool.Instance; rb.freezeRotation = true; }
public void Awake() { bulletQueue = new Queue <GameObject>(); //Singleton Instance = this; }
private void Start() { bulletObejctPool = BulletObejctPool.Instance; rb.freezeRotation = true; }
public void Awake() { bulletQueue = new Queue <GameObject>(); //Singleton Instance = this; }