Exemplo n.º 1
0
    public void FireAt(Transform target)
    {
        float time = Time.time;

        if (time < _lastfire + FireCooldown)
        {
            return;
        }
        _lastfire = time;
        var bullets = GameObject.Find("bullets");

        Bullets = new BulletMan(bullets.transform);
        var pos = new Vector3(transform.position.x, transform.position.y, transform.position.z);

        Bullets.Spawn(pos + transform.up * 0.1f, transform.rotation, 3f, target);
    }