Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        stageClearSign = GameObject.Find("stageClearSign").GetComponent <SpriteRenderer> ();
        getReadySign   = GameObject.Find("getReadySign").GetComponent <SpriteRenderer> ();
        youDiedSign    = GameObject.Find("youDiedSign").GetComponent <SpriteRenderer> ();

        control                = FindObjectOfType(typeof(BullTrainController)) as BullTrainController;
        youDiedSign.enabled    = false;
        stageClearSign.enabled = false;
    }
Exemplo n.º 2
0
 /// <summary>
 /// Get object references and start the instructions coroutine. Also disables the instructions in case the player dies
 /// </summary>
 void Start()
 {
     trainSign = GameObject.Find("trainSign").GetComponent <SpriteRenderer> ();
     control   = FindObjectOfType(typeof(BullTrainController)) as BullTrainController;
     if (firstTimeOnTheTrain)
     {
         StartCoroutine(TrainSign());
         StopCoroutine(TrainSign());
         firstTimeOnTheTrain = false;
     }
     else if (!firstTimeOnTheTrain)
     {
         StopAllCoroutines();
         HideTrainSign();
         control.EnableMovement();
     }
 }