Exemplo n.º 1
0
        private void LoadShaders()
        {
            var vShader = BuiltinShaderRepository.GetBuiltinShader(typeof(VertexPositionColorTexture), ShaderStages.Vertex);

            vertexShader = vShader.CreateDeviceShader(device);

            var fShader = BuiltinShaderRepository.GetBuiltinShader(typeof(VertexPositionColorTexture), ShaderStages.Fragment);

            fragmentShader = fShader.CreateDeviceShader(device);
        }
        public VertexArray(GraphicsDevice device, int capacity, PrimitiveTopology geometryType = PrimitiveTopology.PointList)
        {
            this.device       = device;
            factory           = device.ResourceFactory;
            this.geometryType = geometryType;
            this.capacity     = (uint)capacity;

            var vShader = BuiltinShaderRepository.GetBuiltinShader(typeof(T), ShaderStages.Vertex);
            var fShader = BuiltinShaderRepository.GetBuiltinShader(typeof(T), ShaderStages.Fragment);

            if (vShader == null || fShader == null)
            {
                throw new NotSupportedException("Not a supported vertex type");
            }

            Shaders = new List <Shader>
            {
                vShader,
                fShader
            };

            uint vertexSize = PrimitivesInfo.GetSize(typeof(T));

            if (vertexSize == 0)
            {
                throw new NotSupportedException("Not a supported vertex type");
            }

            var vld = PrimitivesInfo.GetVertexLayoutDescription(typeof(T));

            if (!vld.HasValue)
            {
                throw new NotSupportedException("Not a supported vertex type");
            }

            var resourceLayoutDescription = GetResourceLayoutDescription(typeof(T));

            CreateResources(vertexSize, resourceLayoutDescription, vld.Value);
        }