Exemplo n.º 1
0
    public bool init()
    {
        //GameObject.FindGameObjectWithTag("Logic").GetComponent<PhaseManager>().readJSON();
        _tileSelectedPosition = new uint[2] {
            28, 25
        };
        _hasTileSelected = false;
        m_monthsInRed    = 0;
        m_monthsSinceIShowedInRedPopup = 0;
        b_warningInRedPopupShown       = false;
        //_terrainLogic = new RiceTerrainLogic();
        ActionManager.GetInstance();
        CoopManager.GetInstance();
        PenalizationManager.GetInstance();
        WorldTerrain.GetInstance().initWorld();
        BuildingsManager.GetInstance().init();
        UserDataManager.GetInstance().init();
        UserDataManager.GetInstance().gold.setGold(6800);
        RiceObjectsManager.GetInstance();
        _cloudSpawner = new CloudSpawner(WorldTerrain.CLOUDS_Z_LAYER);

        _tutMan.startTuto(new Tutorial_Inicial());
        GameSaveDataManager.init();

        return(true);
    }
    private void showBuildingsSelectedPage(List <BUILDINGS> buildingsID)
    {
        buyLeftPanel.gameObject.SetActive(false);
        buyCenterPanel.gameObject.SetActive(false);
        buyRightPanel.gameObject.SetActive(false);
        BuildingsManager buildingsMan = BuildingsManager.GetInstance();
        int initialObject             = itemsPerPage * selectedPage;

        for (int i = 0; i < itemsPerPage && i < buildingsID.Count - initialObject; ++i)
        {
            Building buildingToAdd = buildingsMan.getBuilding(buildingsID[initialObject + i]);
            //int objectPrice = buildingToAdd.getInitialCost();
            string quantityText = Dictionary.getString("P_UPGR_LEVEL") + (buildingToAdd.getCurrentLevel() + 1);

            switch (i)
            {
            case 0:
                buyLeftPanel.gameObject.SetActive(true);
                changePanel(buyLeftPanel, buildingsID[initialObject + i], buildingToAdd.getImgPath(), PanelPosition.LEFT, quantityText);
                break;

            case 1:
                buyCenterPanel.gameObject.SetActive(true);
                changePanel(buyCenterPanel, buildingsID[initialObject + i], buildingToAdd.getImgPath(), PanelPosition.CENTER, quantityText);
                break;

            case 2:
                buyRightPanel.gameObject.SetActive(true);
                changePanel(buyRightPanel, buildingsID[initialObject + i], buildingToAdd.getImgPath(), PanelPosition.RIGHT, quantityText);
                break;
            }
        }
    }
Exemplo n.º 3
0
    private void Update()
    {
        if (deployed)
        {
            if (Time.time >= BuildingTimer)
            {
                GameObject createdStructure = Instantiate(structureToBuild);
                createdStructure.transform.position = transform.position;
                createdStructure.tag = tag;

                BuildingsManager.AddBuilding(createdStructure.GetComponent <Structure>());

                Destroy(gameObject);
            }
        }
        else
        {
            float distanceToTarget = Vector2.Distance(transform.position, aiAttributes.currentManualTarget);
            if (distanceToTarget < 2f)
            {
                BuildAi attachedBuildAi = GetComponent <BuildAi>();
                attachedBuildAi.CurrentOrder.DestroyOrder();
                Destroy(attachedBuildAi);

                BuildingTimer = Time.time + buildingTime;

                GetComponent <SpriteRenderer>().sprite = buildingSprite;
                structureBuildBar.ShowBar();

                aiAttributes.AttachedRigidBody.velocity = Vector2.zero;

                deployed = true;
            }
        }
    }
Exemplo n.º 4
0
 private void Awake()
 {
     FactionsManager.SetFactions();
     RelationshipManager.InitializeRelations();
     ShipsManager.SetFactions();
     BuildingsManager.SetFactions();
 }
Exemplo n.º 5
0
    //It's a call back called when a new year happens to be
    public void happyNewYear()
    {
        //Debug.Log("Happy new year!");

        /*
         * if(InvestigationManager.GetInstance().isInvestigated(INVESTIGATIONS_ID.COOP)) {
         * CoopManager.GetInstance().happyNewYear();
         * }
         */
        WorldTerrain.GetInstance().resetEndOfTheYear();
        BuildingsManager.GetInstance().reset();
        PenalizationManager.GetInstance().reset();
        if (b_firstAutoSave)
        {
            GameObject.Find("Logic").GetComponent <LogicManager> ().initAutoSave();
            b_firstAutoSave = false;
            PlayerPrefs.SetInt("FirstAutoSaveDone", 1);
        }

        GameObject yearlySumPanel = Resources.Load("Prefabs/YearlySumPanelLostFocusLayer") as GameObject;

        UnityEngine.Object.Instantiate(yearlySumPanel);

        FaunaFelizManager.GetInstance().newYearUpdate();
    }
Exemplo n.º 6
0
    public void constructionBuildingCancel()
    {
        if (logicState == LOGIC_STATE.DELETING)
        {
            deletingCancel();
        }
        else
        {
            BUILDING_INFO.clearRepresentation();

            if (BUILDING_INFO.terrainID == TileTerrainType.BUILDING)
            {
                Building building = BuildingsManager.GetInstance().getBuilding(BUILDING_INFO.buildingID);
                UserDataManager.GetInstance().gold.addGold(building.getInitialCost());
            }
            else if (BUILDING_INFO.terrainID == TileTerrainType.RICE_TERRAIN)
            {
                UserDataManager.GetInstance().gold.addGold(WorldTerrain.PRICE_RiceChunk);
            }
            else if (BUILDING_INFO.terrainID == TileTerrainType.CANAL)
            {
                WorldTerrain wt = WorldTerrain.GetInstance();
                wt.cancelCanalsTmp();
            }
        }

        if (_buildingPanel != null)
        {
            _buildingPanel.SendMessage("kill");
        }

        logicState = LOGIC_STATE.DEFAULT;
    }
    private void updateBuildingWork()
    {
        Building building = BuildingsManager.GetInstance().getBuilding(m_buildingID);
        string   workInfo = building.getWorkInfo();

        m_buldingWork.text = workInfo + Dictionary.getString("PROCESSED_PER_DAY");
    }
Exemplo n.º 8
0
    public void constructionBuildingConfirm()
    {
        if (logicState == LOGIC_STATE.DELETING)
        {
            deletingConfirm();
        }
        else
        {
            if (BUILDING_INFO.terrainID == TileTerrainType.BUILDING)
            {
                buildBuilding(BUILDING_INFO.buildingID, _tileSelectedPosition [0], _tileSelectedPosition [1]);

                Building building = BuildingsManager.GetInstance().getBuilding(BUILDING_INFO.buildingID);
                building.constructAtPos(_tileSelectedPosition [0], _tileSelectedPosition [1]);
            }
            else if (BUILDING_INFO.terrainID == TileTerrainType.RICE_TERRAIN)
            {
                WorldTerrain.GetInstance().createRiceChunk(_tileSelectedPosition [0], _tileSelectedPosition [1], false);
            }
            else if (BUILDING_INFO.terrainID == TileTerrainType.CANAL)
            {
                WorldTerrain wt = WorldTerrain.GetInstance();
                wt.confirmCanalsTmp();
                UserDataManager.GetInstance().gold.espendGold(_buildingPanel.GetComponent <MultipleBuildingPanel> ().getCost());
            }
            BUILDING_INFO.clearRepresentation();
        }

        logicState = LOGIC_STATE.DEFAULT;
    }
    public void selectBuilding(BUILDINGS buildingID)
    {
        if (buildingID != m_selectedID)
        {
            m_selectedID = buildingID;
            int index = m_buildingsID.IndexOf(buildingID);
            selectedPage = index / itemsPerPage;
            int positionSelected = index % itemsPerPage;
            buyLeftPanel.gameObject.SetActive(false);
            buyCenterPanel.gameObject.SetActive(false);
            buyRightPanel.gameObject.SetActive(false);
            BuildingsManager buildingsMan = BuildingsManager.GetInstance();
            int initialObject             = itemsPerPage * selectedPage;
            for (int i = 0; i < itemsPerPage && i < m_buildingsID.Count - initialObject; ++i)
            {
                Building buildingToAdd = buildingsMan.getBuilding(m_buildingsID[initialObject + i]);
                //int objectPrice = buildingToAdd.getInitialCost();
                string quantityText = Dictionary.getString("P_UPGR_LEVEL") + (buildingToAdd.getCurrentLevel() + 1);

                switch (i)
                {
                case 0:
                    buyLeftPanel.gameObject.SetActive(true);
                    changePanel(buyLeftPanel, m_buildingsID[initialObject + i], buildingToAdd.getImgPath(), PanelPosition.LEFT, quantityText);
                    break;

                case 1:
                    buyCenterPanel.gameObject.SetActive(true);
                    changePanel(buyCenterPanel, m_buildingsID[initialObject + i], buildingToAdd.getImgPath(), PanelPosition.CENTER, quantityText);
                    break;

                case 2:
                    buyRightPanel.gameObject.SetActive(true);
                    changePanel(buyRightPanel, m_buildingsID[initialObject + i], buildingToAdd.getImgPath(), PanelPosition.RIGHT, quantityText);
                    break;
                }
            }
            switch (positionSelected)
            {
            case 0:
                changePanelToSelected(buyLeftPanel);
                changePanelToUnselected(buyCenterPanel);
                changePanelToUnselected(buyRightPanel);
                break;

            case 1:
                changePanelToUnselected(buyLeftPanel);
                changePanelToSelected(buyCenterPanel);
                changePanelToUnselected(buyRightPanel);
                break;

            case 2:
                changePanelToUnselected(buyLeftPanel);
                changePanelToUnselected(buyCenterPanel);
                changePanelToSelected(buyRightPanel);
                break;
            }
        }
        updateBuildingInfo();
    }
Exemplo n.º 10
0
    void executeBuildingBuy()
    {
        BuildingsManager buildingMan = BuildingsManager.GetInstance();
        int buildingPrice            = buildingMan.getBuilding((BUILDINGS)selectedId).getInitialCost();

        if ((BUILDINGS)selectedId == BUILDINGS.CASA)
        {
            _tutMan.eventDone(TutorialManager.EVENTS.MENU_BUY_HOUSE);
        }
        if ((BUILDINGS)selectedId == BUILDINGS.PLANTER)
        {
            _tutMan.eventDone(TutorialManager.EVENTS.MENU_BUY_PLANTELL);
        }
        if ((BUILDINGS)selectedId == BUILDINGS.TRILL)
        {
            _tutMan.eventDone(TutorialManager.EVENTS.MENU_BUY_TRILL);
        }
        if ((BUILDINGS)selectedId == BUILDINGS.ERA)
        {
            _tutMan.eventDone(TutorialManager.EVENTS.MENU_BUY_ERA);
        }
        if ((BUILDINGS)selectedId == BUILDINGS.SILO)
        {
            _tutMan.eventDone(TutorialManager.EVENTS.MENU_BUY_SILO);
        }
        UserDataManager.GetInstance().gold.espendGold(buildingPrice);
        GameObject.FindGameObjectWithTag("Logic").GetComponent <LogicManager>().startBuilding(TileTerrainType.BUILDING, (BUILDINGS)selectedId);
        UpdateBuyList(false);
        sideMenu.closeMenu();
        //kill ();
        gameObject.transform.parent.gameObject.SetActive(false);
    }
Exemplo n.º 11
0
 public void DestroyBuilding()
 {
     if (selectedBuilding)
     {
         BuildingsManager.GetInstance().DestoryBuildingAtCoordinate(selectedBuilding.coordinate);
     }
 }
Exemplo n.º 12
0
        public override async Task ExecuteAsync(Message message, TelegramBotClient botClient)
        {
            var chatId = message.Chat.Id;

            using (TelegramContext db = new TelegramContext())
            {
                var User = db.Users.Where(p => p.UserId == message.From.Id).SingleOrDefault();
                if (User == null)
                {
                    ObjectsModels.User user = new ObjectsModels.User {
                        UserId = message.From.Id, Name = message.From.Username
                    };
                    ObjectsModels.UserState US = new ObjectsModels.UserState {
                        UserId = message.From.Id, State = (int)UserStatesEnum.Empty
                    };
                    db.Users.Add(user);
                    db.UserStates.Add(US);
                    db.SaveChanges();
                    BuildingsManager.MainMenu(user, db, message, botClient);
                }
                else
                {
                    BuildingsManager.MainMenu(User, db, message, botClient);
                }
            }
        }
Exemplo n.º 13
0
 private void Start()
 {
     this.gameSceneController = GameObject.Find("GameSceneController").GetComponent <GameSceneController>();
     this.buildingsManager    = BuildingsManager.GetInstance();
     this.actorsManager       = ActorsManager.GetInstance();
     this.InvokeRepeating("CheckResult", 0f, 0.1f);
 }
    // Funcion para actualizar la lista de la compra
    void updateUpgradeList()
    {
        // CLEAR
        List <BUILDINGS> buildingsIds = new List <BUILDINGS>();
        BuildingsManager buildingsMan = BuildingsManager.GetInstance();

        foreach (BUILDINGS buildingId in Enum.GetValues(typeof(BUILDINGS)))
        {
            if (buildingId != 0 && buildingsMan.isBuilded(buildingId))
            {
                if (buildingId == BUILDINGS.ERA || buildingId == BUILDINGS.SILO || buildingId == BUILDINGS.TRILL)
                {
                    if (buildingsMan.isBuilded(BUILDINGS.PLANTA))
                    {
                        continue;
                    }
                }
                buildingsIds.Add(buildingId);
            }
        }
        // UPDATE DATA
        if (m_selectedID == 0 && buildingsIds.Count > 0)
        {
            m_selectedID = buildingsIds[0];
        }
        numOfPages   = Convert.ToInt32(Math.Ceiling(buildingsIds.Count / (float)itemsPerPage));
        selectedPage = Math.Min(selectedPage, numOfPages - 1);
        selectedPage = Math.Max(selectedPage, 0);
        showBuildingsSelectedPage(buildingsIds);
        m_buildingsID = buildingsIds;

        updateDirButts();
    }
 public void actionClicked()
 {
     if (!b_haveAllObjectsRequired)
     {
         openBuyMenu();
     }
     else if (!b_areEnoughWorkers)
     {
         openHireMenu();
     }
     else
     {
         const int ID_SEND_HARVEST_TRAD   = 17;
         const int ID_SEND_HARVEST_MODERN = 29;
         if (m_actions[m_currentAction].id != ID_SEND_HARVEST_MODERN && m_actions[m_currentAction].id != ID_SEND_HARVEST_TRAD)
         {
             m_actions[m_currentAction].doMenuAction();
         }
         else
         {
             int  chunk       = ((ChunkAction)m_actions[m_currentAction]).chunk;
             uint riceInChunk = WorldTerrain.GetInstance().getRiceChunkProduction(chunk);
             if (!BuildingsManager.GetInstance().isBuilded(BUILDINGS.PLANTA))
             {
                 Building_Trill trill = (Building_Trill)BuildingsManager.GetInstance().getBuilding(BUILDINGS.TRILL);
                 uint           currentFreeCapacity = trill.getCurrentFreeCapacity();
                 if (currentFreeCapacity >= riceInChunk)
                 {
                     m_actions[m_currentAction].doMenuAction();
                 }
                 else
                 {
                     //uint possibleLost = riceInChunk - currentFreeCapacity;
                     GameObject panelTemplate = Resources.Load("Prefabs/RiceOverflowLostFocusLayer") as GameObject;
                     GameObject panelInstance = Instantiate(panelTemplate);
                     GameObject panel         = panelInstance.transform.FindChild("RiceOverflowPanel").gameObject;
                     panel.GetComponent <RiceOverflowPanelBehaviour>().init((MenuAction)m_actions[m_currentAction]);
                 }
             }
             else
             {
                 Building_Planta planta = (Building_Planta)BuildingsManager.GetInstance().getBuilding(BUILDINGS.PLANTA);
                 uint            currentFreeCapacity = planta.getCurrentFreeCapacity();
                 if (currentFreeCapacity >= riceInChunk)
                 {
                     m_actions[m_currentAction].doMenuAction();
                 }
                 else
                 {
                     //uint possibleLost = riceInChunk - currentFreeCapacity;
                     GameObject panelTemplate = Resources.Load("Prefabs/RiceOverflowLostFocusLayer") as GameObject;
                     GameObject panelInstance = Instantiate(panelTemplate);
                     GameObject panel         = panelInstance.transform.FindChild("RiceOverflowPanel").gameObject;
                     panel.GetComponent <RiceOverflowPanelBehaviour>().init((MenuAction)m_actions[m_currentAction]);
                 }
             }
         }
         kill();
     }
 }
Exemplo n.º 16
0
        public void CmdPerfomAttack(string defenderId, Team attackerTeam, float attackPoints)
        {
            GameActor defender = UnitsManager.GetInstance().GetByUniqueNetworkId(defenderId);

            if (defender == null)
            {
                defender = BuildingsManager.GetInstance().GetByUniqueNetworkId(defenderId);
            }

            VisibleLogger.GetInstance().LogDebug(
                string.Format("Damage [{0}] for {1}",
                              defender.GetId()
                              , attackPoints
                              ));

            defender.ActorAttributes.HealthPoints -= attackPoints;

            if (HpLessThanZero(defender) && defender.LifeState == GameActor.UnitLifeState.LIVING)
            {
                VisibleLogger.GetInstance().LogDebug(
                    string.Format("Changing [{0}] state {1} -> {2}",
                                  defender.GetId()
                                  , defender.LifeState,
                                  GameActor.UnitLifeState.WAITING_FOR_DEAD_ACTION
                                  ));

                PlayersManager.GetInstance().Get(attackerTeam).Gold += defender.ActorAttributes.KillReward;

                defender.LifeState = GameActor.UnitLifeState.WAITING_FOR_DEAD_ACTION;
            }
        }
Exemplo n.º 17
0
    private void Start()
    {
        Cargo     = GetComponent <MetalCargo>();
        Hitpoints = GetComponent <Hitpoints>();

        BuildingsManager.AddBuilding(this);
    }
Exemplo n.º 18
0
    private void buildBuilding(BUILDINGS buildingId, uint i, uint j)
    {
        BuildingsManager buildingsMan = BuildingsManager.GetInstance();
        Building         building     = buildingsMan.getBuilding(buildingId);

        buildingsMan.build(buildingId, i, j);

        WorldTerrain worldTerrain = WorldTerrain.GetInstance();

        worldTerrain.createBuilding(i, j, building.getVerticalTiles(), building.getHorizontalTiles());

        if (buildingId == BUILDINGS.PLANTA)
        {
            Building_Trill trill = (Building_Trill)buildingsMan.getBuilding(BUILDINGS.TRILL);
            Building_Silo  silo  = (Building_Silo)buildingsMan.getBuilding(BUILDINGS.SILO);
            Building_Era   era   = (Building_Era)buildingsMan.getBuilding(BUILDINGS.ERA);

            trill.stopProduction();
            silo.stopProduction();
            era.stopProduction();

            uint rice = trill.getAllTheRice();
            rice += silo.getAllTheRice();
            rice += era.getAllTheRice();
            ((Building_Planta)building).sendRice(rice);

            destroyBuilding(BUILDINGS.TRILL);
            destroyBuilding(BUILDINGS.SILO);
            destroyBuilding(BUILDINGS.ERA);
        }
    }
Exemplo n.º 19
0
    void updateBuildingList(bool changeOfTab)
    {
        List <BUILDINGS> buildingsIds = new List <BUILDINGS>();
        BuildingsManager buildingsMan = BuildingsManager.GetInstance();

        foreach (BUILDINGS buildingId in Enum.GetValues(typeof(BUILDINGS)))
        {
            if (buildingId != 0 && !buildingsMan.isBuilded(buildingId))
            {
                if (buildingId != BUILDINGS.PLANTA || InvestigationManager.GetInstance().isInvestigated(INVESTIGATIONS_ID.PLANTA))
                {
                    buildingsIds.Add(buildingId);
                }
            }
        }
        if (changeOfTab)
        {
            selectedId = buildingsIds.Count > 0 ? (int)buildingsIds[0] : 0;
        }
        // UPDATE DATA
        numOfPages   = Convert.ToInt32(Math.Ceiling(buildingsIds.Count / (float)itemsPerPage));
        selectedPage = Math.Min(selectedPage, numOfPages - 1);
        selectedPage = Math.Max(selectedPage, 0);
        showBuildingsSelectedPage(buildingsIds);
        //m_buildingsID = buildingsIds;
    }
Exemplo n.º 20
0
 public void newDayCallback()
 {
     BuildingsManager.GetInstance().newDayCallback();
     WorldTerrain.GetInstance().newDayCallback();
     GameObject.Find("Logic").GetComponent <PlagueLogic>().NewDayCallback();
     //updateActionPanel ();
 }
Exemplo n.º 21
0
 private void HandleEvent_Press(GameObject go, bool state)
 {
     if (state)
     {
         if (this.buildingDescriptionLabel != null)
         {
             this.buildingDescriptionLabel.text = this.Description;
         }
     }
     else if (this.IsDragging)
     {
         if (this.CheckBuildingPositionValid() &&
             BuildingsManager.GetInstance().PayForTheBuilding(this.Building.CoinCostLevel1) && !this.gameSceneCtrl.IsArmageddon)
         {
             GameController gameCtrl = GameObject.Find("GameController")
                                       .GetComponent <GameController>();
             if (gameCtrl != null && gameCtrl.GameType == GameType.PVP)
             {
                 gameCtrl.Client.SendCreateBuilding(this.buildingObj.transform.position, this.Building.BuildingType);
             }
             this.buildingObj.GetComponent <BuildingController>()
             .GetFSM()
             .ChangeState(Building_StateBuilding.Instance());
         }
         else
         {
             BuildingsManager.GetInstance().DestroyBuilding(this.buildingObj);
         }
         this.IsDragging = false;
     }
 }
Exemplo n.º 22
0
        public IHttpActionResult DeleteBuilding([FromUri] int id)
        {
            BuildingsManager rm = new BuildingsManager();

            rm.DeleteBuilding(id);
            return(Ok());
        }
Exemplo n.º 23
0
    void ChangeLandscape()
    {
        Color color = Color.gray;

        for (int j = 0; j < blocks.Count; j++)
        {
            int y     = CalculateHeight(j, Offset, WidthScale, HeightScale);
            int biome = CalculateHeight(j, BiomeOffset, BiomeScale, BiomeOffset1);
            blocks[j].transform.position = new Vector2(0.64f * (float)j, y * 0.64f);

            if (OqupiedBlocksCount > 0)
            {
                OqupiedBlocksCount--;
            }

            // Biomes
            if (biome <= 10)
            {
                // Standart Forest
                color = Color.magenta;
                if (j % 4 == 0)
                {
                    BlocksFunctions.MakeTree("Oak Tree", new Vector2(0.64f * (float)j, (y + 1) * 0.64f));
                }
            }
            else if (biome <= 20)
            {
                // After-forest
                if (Random.Range(0, 4) == 2 && OqupiedBlocksCount == 0)
                {
                    BlocksFunctions.CreateBlock("Grass", new Vector2(0.64f * (float)j, (y + 1) * 0.64f));
                }
                color = Color.yellow;
            }
            else if (biome <= 30)
            {
                // City
                color = Color.blue;
                if (OqupiedBlocksCount == 0 && GetPlainBlocksCount(j) >= 10)
                {
                    GameObject       Building             = Instantiate(BuildingsPrefabs[Random.Range(0, BuildingsPrefabs.Count)], new Vector2(0.64f * (float)j, (y + 1) * 0.64f), Quaternion.identity);
                    BuildingsManager BuildingInteractions = Building.GetComponent <BuildingsManager>();
                    BuildingInteractions.ChangeBlocks();
                    OqupiedBlocksCount = BuildingInteractions.Width + SpaceBetweenBuildings;
                }
            }
            else
            {
                // Roads
                color = Color.green;
                if (Random.Range(0, 5) == 2 && OqupiedBlocksCount == 0)
                {
                    BlocksFunctions.CreateBlock("Torch", new Vector2(0.64f * (float)j, (y + 1) * 0.64f));
                }
            }

            blocks[j].GetComponent <SpriteRenderer>().color = color;
        }
    }
Exemplo n.º 24
0
    // ---AUX ---
    private void upgradeBuilding(BUILDINGS buildingType)
    {
        Building    b           = BuildingsManager.GetInstance().getBuilding(buildingType);
        GoldReserve goldReserve = UserDataManager.GetInstance().gold;

        goldReserve.espendGold(b.getNextLevelCost());
        b.upgrade();
    }
Exemplo n.º 25
0
    private void Start()
    {
        GetWorldBounds();

        _CharacterManager = new CharacterManager(this);

        _BuildingsManager = new BuildingsManager(this);
    }
Exemplo n.º 26
0
    private void updateTexts()
    {
        Building building = BuildingsManager.GetInstance().getBuilding(BUILDINGS.PLANTA);
        List <Pair <string, string> > specificInfo = building.getSpecificBuildingInfo();

        m_buildingRiceStored.text = specificInfo[0].First + specificInfo[0].Second;
        m_buldingWork.text        = building.getWorkInfo() + " " + "per dia";
    }
Exemplo n.º 27
0
 void OnArriveAtTile()
 {
     if (tasks.Count > 0)
     {
         Task       task     = tasks[0];
         GameObject platform = BuildingsManager.GetInstance().Build(task.data, task.coordinate);
         tasks.RemoveAt(0);
     }
 }
Exemplo n.º 28
0
 IEnumerator EnvironmentTick()
 {
     while (true)
     {
         //PERFORMANCE: might not want to recalculate every frame
         BuildingsManager.GetInstance().RecalculateResources();
         yield return(null);
     }
 }
Exemplo n.º 29
0
    public static BuildingsManager GetInstance()
    {
        if (instance == null)
        {
            instance = new BuildingsManager();
        }

        return(instance);
    }
Exemplo n.º 30
0
 public void addActionInProgress(ChunkAction action)
 {
     _actionInProgress.Add(action);
     //actions that have consequences per chunk not per tile
     if (action.id == 18 || action.id == 25)
     {
         Building_Planter planter = (Building_Planter)BuildingsManager.GetInstance().getBuilding(BUILDINGS.PLANTER);
         planter.agafarPlanta();
     }
 }
    void Awake()
    {
        if (Instance != null)
        {
            if (Instance != this)
                Destroy(this);
            return;
        }

        Instance = this;

        Initialize();
    }