protected override void DoAction(BuildingStateController controller)
        {
            Building building = controller.building;

            if (building is SpawnHouse)
            {
                var spawnHouse = (SpawnHouse)building;

                UpdateSpawnRates(spawnHouse);
            }
        }
Exemplo n.º 2
0
    protected override void Awake()
    {
        base.Awake();

        buildQueue = new Queue <string>();
        float spawnX = selectionBounds.center.x + transform.forward.x * selectionBounds.extents.x + transform.forward.x * 20;
        float spawnZ = selectionBounds.center.z + transform.forward.z + selectionBounds.extents.z + transform.forward.z * 20;

        spawnPoint = new Vector3(spawnX, 0.0f, spawnZ);

        rallyPoint = spawnPoint;

        stateController = GetComponent <BuildingStateController>();
    }
Exemplo n.º 3
0
        protected override void DoAction(BuildingStateController controller)
        {
            Building building = controller.building;

            if (building is SpawnHouse)
            {
                var spawnHouse = (SpawnHouse)building;

                if (controller.spawnTimer > spawnHouse.spawnInterval)
                {
                    HandleSpawning(spawnHouse);

                    controller.spawnTimer = 0;
                }
            }
        }
 protected virtual void DoAction(BuildingStateController controller)
 {
     // the method is to be overriden
 }