Exemplo n.º 1
0
    public void spawn_building(BuildingLot building_lot)
    {
        Building building = get_city_building();

        building_lot.set_building(building);
        building.building_id          = building_id;
        building.building_type        = city_type;
        building.building_orientation = building_lot.orientation;
        building.offset_position      = building_lot.origin_tile;
        building.max_capacity         = building_lot.length;
        building.person_grid          = new GameObject[building_lot.length];
        building.city         = this;
        building.building_lot = building_lot;
        city_building_list.Add(building);
    }