Exemplo n.º 1
0
 public BearingWall(string Id, Line2D wallLine, BuildingLevel level)
 {
     UniqueId = Id;
     EndI     = new Point3D(wallLine.StartPoint.X, wallLine.StartPoint.Y, level.Elevation);
     EndJ     = new Point3D(wallLine.EndPoint.X, wallLine.EndPoint.Y, level.Elevation);
     TopLevel = level;
 }
Exemplo n.º 2
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        private static List <PointDrift> DisplacementsWithUnknownDrifts(BuildingLevel level,
                                                                        IEnumerable <NodalResponse> nodalResponses)
        {
            var drifts = new List <PointDrift>();

            foreach (NodalResponse response in nodalResponses)
            {
                drifts.Add(new PointDrift
                {
                    Name         = response.ElementId,
                    Coordinate   = response.Coordinate,
                    Level        = level,
                    LoadCategory = response.LoadCase.LoadPatternType,
                    Displacement = new Length(response.Displacement.Ux, LengthUnit.Inch),
                    Direction    = LateralDirection.X,
                    LoadCase     = response.LoadCase
                });

                drifts.Add(new PointDrift
                {
                    Name         = response.ElementId,
                    Coordinate   = response.Coordinate,
                    Level        = level,
                    LoadCategory = response.LoadCase.LoadPatternType,
                    Displacement = new Length(response.Displacement.Uy, LengthUnit.Inch),
                    Direction    = LateralDirection.Y,
                    LoadCase     = response.LoadCase
                });
            }

            return(drifts);
        }
Exemplo n.º 3
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    //--------------------------------------------------
    public PlayerLevel(Vector3 cell_size, int map_width, int map_lenght, GridMap playerlevel)
    {
        buildinglevel = new BuildingLevel();
        buildinglevel.init(cell_size, map_width, map_lenght, playerlevel);
        unitlevel = new UnitLevel(cell_size);

        setConnectionsBetweenLevels();
    }
Exemplo n.º 4
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 private void DispatchActor(BuildingController entityType, BuildingLevel buildingLevel)
 {
     ActorsManager.GetInstance()
     .CreateNewActor(
         entityType.Building.FactionType, entityType.Building.Race,
         buildingLevel == BuildingLevel.BuildingLevel1 ? entityType.Building.ProducedActorTypeLevel1 : entityType.Building.ProducedActorTypeLevel2,
         entityType.MyTransform.position);
 }
 public SlotViewModel(Province province, Region region, BuildingSlot slot)
 {
     this.slot             = slot;
     this.region           = region;
     this.province         = province;
     this.Buildings        = new ObservableCollection <BuildingLevel>();
     this.selectedBuilding = slot.Building;
     this.seek             = false;
 }
Exemplo n.º 6
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    private static List <BuildingLevel> DBDetail(string _DBName)
    {
        if (SystemInfo.deviceType == DeviceType.Desktop) // PC
        {
            string fullFileName = String.Format(@"Assets\Resources\" + m_FilePath + ".txt", _DBName);

            using (StreamReader sr = new StreamReader(new FileStream(fullFileName, FileMode.Open)))
            {
                sr.ReadLine();

                List <BuildingLevel> infoList = new List <BuildingLevel>();

                while (sr.EndOfStream == false)
                {
                    string[] arr = sr.ReadLine().Split(new char[] { '\t' }, StringSplitOptions.None);

                    BuildingLevel info = new BuildingLevel();
                    info.Level     = Convert.ToInt32(arr[0]);
                    info.NextPrice = Convert.ToInt32(arr[1]);

                    infoList.Add(info);
                }

                sr.Close();

                return(infoList);
            }
        }
        else if (SystemInfo.deviceType == DeviceType.Handheld)   // SmartPhone, Tablet
        {
            TextAsset asset = Resources.Load(String.Format(m_FilePath, _DBName)) as TextAsset;

            if (asset != null)
            {
                string assetContent           = asset.text;
                List <BuildingLevel> infoList = new List <BuildingLevel>();

                string[] contentArr = assetContent.Split(new string[] { "\r\n" }, StringSplitOptions.None);

                for (int i = 1; i < contentArr.Length; i++)
                {
                    string[] arr = contentArr[i].Split(new char[] { '\t' }, StringSplitOptions.None);

                    BuildingLevel info = new BuildingLevel();
                    info.Level     = Convert.ToInt32(arr[0]);
                    info.NextPrice = Convert.ToInt32(arr[1]);

                    infoList.Add(info);
                }

                return(infoList);
            }
        }

        return(null);
    }
        public void Analyze_Breyer6thEd_16_11_Succeeds()
        {
            var sB = new StringBuilder();

            var level = new BuildingLevel("Level 2", 100);

            var lateralWalls = new List <AnalyticalWallLateral>();

            lateralWalls.Add(new AnalyticalWallLateral("Wall A", new Point2D(0, 0), new Point2D(0, 240), level));

            lateralWalls.Add(new AnalyticalWallLateral("Wall B", new Point2D(360, 0), new Point2D(360, 240), level));

            lateralWalls.Add(new AnalyticalWallLateral("Wall C-1", new Point2D(0, 0), new Point2D(60, 0), level));
            lateralWalls.Add(new AnalyticalWallLateral("Wall C-2", new Point2D(300, 0), new Point2D(360, 0), level));

            lateralWalls.Add(new AnalyticalWallLateral("Wall D", new Point2D(0, 240), new Point2D(360, 240), level));

            var deck = new OneWayDeck
            {
                Level    = level,
                Boundary = new Polygon2D(new List <Point2D>
                {
                    new Point2D(0, 0),
                    new Point2D(0, 240),
                    new Point2D(360, 240),
                    new Point2D(360, 0)
                }),
                WeightPerArea = new Stress(40, StressUnit.psf)
            };

            var lateralLevel = new BuildingLevelLateral2(deck);

            var forces = new List <LateralLevelForce>
            {
                new LateralLevelForce {
                    DirectX = new Force(-6000, ForceUnit.Pound), LoadPattern = LoadPattern.Seismic_West, CenterOfForce = new Point2D(180, 120)
                },
                new LateralLevelForce {
                    AccidentalT = new Moment(6, MomentUnit.KipFoot), LoadPattern = LoadPattern.SeismicTorsion_XLoading, CenterOfForce = new Point2D(180, 120)
                }
            };

            var loadCases = new List <LoadCase>
            {
                CommonResources.ASCE7LoadCases["-X - TX"],
            };

            var analysis = new RigidAnalysis(lateralLevel, lateralWalls, forces, loadCases, 1);

            analysis.Analyze();

            var table = RigidAnalysisTabularReport.GenerateShearWallForceStiffnessTable(analysis);

            sB.Append(table.PrintToMarkdown());
        }
        public SerializedModel(double buildingHeight, int numberOfStories, Seismicity seismicity, List <Line2D> wallLines, List <Line2D> corridorLines, Polygon2D outline, List <Polygon2D> unitBoundaries, RandomizedBuilding randomizedBuilding, double randomizedPercent)
        {
            var levels = new List <BuildingLevel>();

            for (int i = 1; i <= numberOfStories; i++)
            {
                levels.Add(new BuildingLevel("LEVEL_" + i, buildingHeight * i));
            }

            ModelSettings = new ModelSettings(buildingHeight);

            var systemParameters = new SystemParameters();

            var seismicBaseLevel = new BuildingLevel("BASE", 0);

            var buildingParameters = new BuildingParameters(seismicBaseLevel);

            SeismicParameters = new SeismicParameters(systemParameters, buildingParameters, seismicity);

            var bearingWalls = new List <BearingWall>();
            var oneWayDecks  = new List <OneWayDeck>();

            Random random = new Random();
            int    test   = random.Next(0, 2);

            foreach (var level in levels)
            {
                var wallLineID = 1;
                foreach (var wallLine in wallLines)
                {
                    if (random.NextDouble() < randomizedPercent)
                    {
                        var wallId = level.Name + "_" + wallLineID;
                        bearingWalls.Add(new BearingWall(wallId, wallLine, level));
                        wallLineID += 1;
                    }
                }

                foreach (var wallLine in corridorLines)
                {
                    var wallId = level.Name + "_" + wallLineID;

                    bearingWalls.Add(new BearingWall(wallId, wallLine, level));

                    wallLineID += 1;
                }

                oneWayDecks.Add(new OneWayDeck(outline, level));
            }

            OneWayDecks = oneWayDecks;

            UnitBoundaries = unitBoundaries;
        }
Exemplo n.º 9
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    protected void Init()
    {
        hp = 10;

        int random_level = Random.Range(0, (int)BuildingLevel.NONE);
        int random_type  = Random.Range(0, (int)BuildingType.NONE);

        building_level = (BuildingLevel)random_level;
        building_type  = (BuildingType)random_type;

        status = BuildingStatus.BUILD;

        sprite_render = gameObject.GetComponent <SpriteRenderer>();
    }
Exemplo n.º 10
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        public static LevelDictionary <PointDrift> GetDesignBoundaryCornerDrifts(LevelDataDictionary <RigidAnalysis> analyses)
        {
            var drifts = new LevelDictionary <PointDrift>();

            List <BuildingLevelLateral2> sortedLevels =
                analyses.Select(l => l.Value.LateralLevel).OrderBy(l => l.Level.Elevation).ToList();

            for (var i = 0; i < sortedLevels.Count; i++)
            {
                BuildingLevel level = sortedLevels[i].Level;

                RigidAnalysis analysis = analyses[level];

                List <PointDrift> driftsAtLevel =
                    DisplacementsWithUnknownDrifts(level, analysis.Responses.NodalLoadCaseResults.Values.SelectMany(r => r));

                var storyHeight = sortedLevels[i].Height;

                if (i == 0)
                {
                    // Lowest level; compare to ground
                    driftsAtLevel.ForEach(d =>
                    {
                        d.Drift             = (Unitless)Result.Abs(d.Displacement / storyHeight);
                        d.CoordinateBelow   = d.Coordinate;
                        d.DisplacementBelow = new Length(0, LengthUnit.Inch);
                    });
                }
                else
                {
                    // Elevated level; compare to level below
                    List <PointDrift> driftsAtLevelBelow = drifts[sortedLevels[i - 1].Level];

                    driftsAtLevel.ForEach(d =>
                    {
                        PointDrift driftBelow = d.GetMatchingDriftAtLevelBelow(driftsAtLevelBelow);

                        d.Drift             = (Unitless)Result.Abs((d.Displacement - driftBelow.Displacement) / storyHeight);
                        d.CoordinateBelow   = driftBelow.Coordinate;
                        d.DisplacementBelow = driftBelow.Displacement;
                    });
                }

                drifts.Add(level, driftsAtLevel);
            }

            return(drifts);
        }
Exemplo n.º 11
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        private static void DisplayLevel(DatabaseContext context, BuildingLevel level, int depth)
        {
            Console.Write(new string(' ', depth * 2));

            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.Write("{0}", level.Name);

            Console.ForegroundColor = ConsoleColor.DarkGray;
            Console.Write(" (Id: {0})", level.Id);

            Console.WriteLine();

            var children = context.BuildingLevels.Where(x => x.ParentBuildingLevelId == level.Id).ToList();

            foreach (var child in children)
            {
                DisplayLevel(context, child, depth + 1);
            }
        }
Exemplo n.º 12
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    public void Setup(BuildingLevel buildingLevel)
    {
        oldProduction.text       = "" + buildingLevel.ressourceGenTransaction.delta;
        oldCapacity.text         = "" + buildingLevel.ressourceGenTransaction.ressourceType.maxValueReference.Value;
        oldProductionIcon.sprite = buildingLevel.ressourceGenTransaction.ressourceType.icon;
        oldCapacityIcon.sprite   = buildingLevel.ressourceGenTransaction.ressourceType.icon;

        newProductionIcon.sprite = buildingLevel.nextLevel.ressourceGenTransaction.ressourceType.icon;
        newCapacityIcon.sprite   = buildingLevel.ressourceGenTransaction.ressourceType.icon;

        if (!buildingLevel.isLastLevel)
        {
            goldCost.text  = "" + buildingLevel.upgradeCosts[0].delta;
            stoneCost.text = "" + buildingLevel.upgradeCosts[1].delta;
            woodCost.text  = "" + buildingLevel.upgradeCosts[2].delta;

            newProduction.text = "" + buildingLevel.nextLevel.ressourceGenTransaction.delta;
            newCapacity.text   = "" + (buildingLevel.ressourceGenTransaction.ressourceType.maxValueReference.Value +
                                       buildingLevel.maxStorageIncrement);
        }
        else
        {
            goldCost.text  = "---";
            stoneCost.text = "---";
            woodCost.text  = "---";

            newProduction.text = "---";
            newCapacity.text   = "---";
        }

        upgradeButton.interactable = behavior.canLevelUp();
        upgradeButton.onClick.AddListener(delegate
        {
            behavior.LevelUp();
            gameObject.GetComponentInParent <BuildingBehaviour>().gameObject.GetComponentInChildren <InteractableBuilding>().currentLevel = behavior.currentLevel;
            HideForm();
        });
        cancelButton.onClick.AddListener(delegate { HideForm(); });

        hasBeenSetup = true;
    }
Exemplo n.º 13
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    public bool LevelUp()
    {
        if (currentLevel.nextLevel != null && canLevelUp())
        {
            List <RessourceTransaction> levelUpCosts = currentLevel.upgradeCosts;

            foreach (var cost in levelUpCosts)
            {
                ModifyRessource(cost.ressourceType, cost.delta);
            }

            currentLevel.ressourceGenTransaction.ressourceType.maxValueReference.Value +=
                currentLevel.maxStorageIncrement;

            currentLevel = currentLevel.nextLevel;

            buildingUpgratedEvent.Raise();
            return(true);
        }

        return(false);
    }
Exemplo n.º 14
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        static void CriaLeveis()
        {
            DataBase.Executar <Building>((db, col) =>
            {
                db.Shrink();

                col.FindAll()
                .ForEach(build =>
                {
                    //var leveis =
                    //    db.GetCollection<BuildingLevel>()
                    //        .FindAll()
                    //        .Where(a => a.Building.Id == build.Id)
                    //        .ToList();

                    for (var i = 1; i <= 35; i++)
                    {
                        if (db.GetCollection <BuildingLevel>().Exists(a => a.Building.Id == build.Id && a.Level == i))
                        {
                            continue;
                        }

                        var level = new BuildingLevel
                        {
                            Building = build,
                            Level    = i
                        };

                        db.GetCollection <BuildingLevel>()
                        .Insert(level);

                        build.Levels.Add(level);
                    }

                    col.Update(build);
                });
            });
        }
Exemplo n.º 15
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        public void SingleStory_E2E_Succeeds()
        {
            var level = new BuildingLevel("Level 02", 100);

            var serializedModel = new SerializedModel
            {
                BearingWalls = new List <BearingWall>
                {
                    new BearingWall
                    {
                        TopLevel    = level,
                        EndI        = new Point3D(0, 0, 100),
                        EndJ        = new Point3D(0, 240, 100),
                        UniqueId    = "Wall A",
                        HasOpening  = false,
                        IsShearWall = true
                    },
                    new BearingWall
                    {
                        TopLevel    = level,
                        EndI        = new Point3D(360, 0, 100),
                        EndJ        = new Point3D(360, 240, 100),
                        UniqueId    = "Wall B",
                        HasOpening  = false,
                        IsShearWall = true
                    },
                    new BearingWall
                    {
                        TopLevel    = level,
                        EndI        = new Point3D(0, 0, 100),
                        EndJ        = new Point3D(60, 0, 100),
                        UniqueId    = "Wall C-1",
                        HasOpening  = false,
                        IsShearWall = true
                    },
                    new BearingWall
                    {
                        TopLevel    = level,
                        EndI        = new Point3D(300, 0, 100),
                        EndJ        = new Point3D(360, 0, 100),
                        UniqueId    = "Wall C-2",
                        HasOpening  = false,
                        IsShearWall = true
                    },
                    new BearingWall
                    {
                        TopLevel    = level,
                        EndI        = new Point3D(0, 240, 100),
                        EndJ        = new Point3D(360, 240, 100),
                        UniqueId    = "Wall D",
                        HasOpening  = false,
                        IsShearWall = true
                    }
                },
                OneWayDecks = new List <OneWayDeck>
                {
                    new OneWayDeck()
                    {
                        Level    = level,
                        Boundary = new Polygon2D(new List <Point2D>
                        {
                            new Point2D(0, 0),
                            new Point2D(0, 240),
                            new Point2D(360, 240),
                            new Point2D(360, 0)
                        }),
                        WeightPerArea = new Stress(40, StressUnit.psf)
                    }
                },
                ModelSettings = new ModelSettings
                {
                    BuildingHeight = level.Elevation
                },
                SeismicParameters = new SeismicParameters
                {
                    BuildingParameters = new BuildingParameters()
                    {
                        ImportanceFactor = 1.0,
                        SeismicBaseLevel = new BuildingLevel("Level 01", 0)
                    },
                    Seismicity       = Seismicity.High,
                    SystemParameters = new SystemParameters
                    {
                        Cd    = 4,
                        R     = 6.5,
                        Omega = 3,
                        Ct    = 0.02,
                        X     = 0.75
                    }
                },
                RandomizedBuilding = Randomize.Random()
            };

            var manager = new AnalysisManager(serializedModel);

            var wallCosts = manager.Run();

            var table = RigidAnalysisTabularReport.GenerateShearWallForceStiffnessTable(manager.RigidAnalyses[level]);

            var output = table.PrintToMarkdown();

            string executingPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            string fpath         = Path.Combine(executingPath, @"DataOutput\testData.csv");

            wallCosts.WriteToCSV(fpath);
        }
        // Assumes that the centers of mass stack vertically, so we can apply the design story shear directly
        public List <LateralLevelForce> GenerateAppliedLoadingAtLevel(BuildingLevelLateral2 lateralLevel)
        {
            var loads = new List <LateralLevelForce>();

            BuildingLevel level        = lateralLevel.Level;
            Point2D       CenterOfMass = lateralLevel.CenterOfMass;

            SeismicStoryForce storyShears = _storyShears[level];

            // Calculate direct seismic forces
            loads.Add(new LateralLevelForce
            {
                Level         = level,
                DirectX       = storyShears.X,
                LoadPattern   = LoadPattern.Seismic_East,
                CenterOfForce = CenterOfMass
            });

            loads.Add(new LateralLevelForce
            {
                Level         = level,
                DirectX       = (Force)(-storyShears.X),
                LoadPattern   = LoadPattern.Seismic_West,
                CenterOfForce = CenterOfMass
            });

            loads.Add(new LateralLevelForce
            {
                Level         = level,
                DirectY       = storyShears.Y,
                LoadPattern   = LoadPattern.Seismic_North,
                CenterOfForce = CenterOfMass
            });

            loads.Add(new LateralLevelForce
            {
                Level         = level,
                DirectY       = (Force)(-storyShears.Y),
                LoadPattern   = LoadPattern.Seismic_South,
                CenterOfForce = CenterOfMass
            });

            // Calculate accidental seismic forces
            Length lengthX = lateralLevel.LengthX;
            Length lengthY = lateralLevel.LengthY;
            AccidentalEccentricities eccentricities = lateralLevel.Eccentricities;

            loads.Add(new LateralLevelForce
            {
                Level         = level,
                AccidentalT   = (Moment)Result.Abs(eccentricities.SeismicX * lengthY * storyShears.X),
                LoadPattern   = LoadPattern.SeismicTorsion_XLoading,
                CenterOfForce = CenterOfMass
            });

            loads.Add(new LateralLevelForce
            {
                Level         = level,
                AccidentalT   = (Moment)Result.Abs(eccentricities.SeismicY * lengthX * storyShears.Y),
                LoadPattern   = LoadPattern.SeismicTorsion_YLoading,
                CenterOfForce = CenterOfMass
            });

            return(loads);
        }
 public BuildingParameters(BuildingLevel seismicBaseLevel)
 {
     SeismicBaseLevel = seismicBaseLevel;
 }
Exemplo n.º 18
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 public OneWayDeck(Polygon2D boundary, BuildingLevel level)
 {
 }
 public AnalyticalWallLateral(string id, Point2D endI, Point2D endJ, BuildingLevel topLevel)
 {
     WallLine = new LineSegment2D(endI, endJ);
     UniqueId = id;
     TopLevel = topLevel;
 }
Exemplo n.º 20
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 public LevelHeightResolver(IEnumerable <BuildingLevelLateral2> levels, BuildingLevel baseLevel)
 {
     _levels    = levels.ToList();
     _baseLevel = baseLevel;
 }
Exemplo n.º 21
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 //--------------------------------------------------
 public void setBuildingLevel(BuildingLevel buildinglevel)
 {
     this.buildinglevel = buildinglevel;
 }
Exemplo n.º 22
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    public static int GetProducedTime(RaceType raceType, BuildingType buildingType, BuildingLevel buildingLevel)
    {
        if (raceType == RaceType.Terran)
        {
            switch (buildingType)
            {
            case BuildingType.Terran_Barrack:
                return(buildingLevel == BuildingLevel.BuildingLevel1
                               ? TerranBuildingBarrackConfig.ProducedTimeLevel1
                               : TerranBuildingBarrackConfig.ProducedTimeLevel2);

            case BuildingType.Terran_SniperHouse:
                return(buildingLevel == BuildingLevel.BuildingLevel1
                               ? TerranBuildingSniperHouseConfig.ProducedTimeLevel1
                               : TerranBuildingSniperHouseConfig.ProducedTimeLevel2);

            case BuildingType.Terran_ArtilleryLab:
                return(buildingLevel == BuildingLevel.BuildingLevel1
                               ? TerranBuildingArtilleryLabConfig.ProducedTimeLevel1
                               : TerranBuildingArtilleryLabConfig.ProducedTimeLevel2);

            case BuildingType.Terran_MysterySchool:
                return(TerranBuildingMysterySchoolConfig.ProducedTimeLevel1);

            case BuildingType.Terran_Aviary:
                return(buildingLevel == BuildingLevel.BuildingLevel1
                               ? TerranBuildingAviaryConfig.ProducedTimeLevel1
                               : TerranBuildingAviaryConfig.ProducedTimeLevel2);

            case BuildingType.Terran_Fortress:
                return(buildingLevel == BuildingLevel.BuildingLevel1
                               ? TerranBuildingFortressConfig.ProducedTimeLevel1
                               : TerranBuildingFortressConfig.ProducedTimeLevel2);

            case BuildingType.Terran_Church:
                return(buildingLevel == BuildingLevel.BuildingLevel1
                               ? TerranBuildingChurchConfig.ProducedTimeLevel1
                               : TerranBuildingChurchConfig.ProducedTimeLevel2);

            case BuildingType.Terran_Temple:
                return(buildingLevel == BuildingLevel.BuildingLevel1
                               ? TerranBuildingTempleConfig.ProducedTimeLevel1
                               : TerranBuildingTempleConfig.ProducedTimeLevel2);
            }
        }
        else if (raceType == RaceType.Orc)
        {
            switch (buildingType)
            {
            case BuildingType.Orc_AnimalFarm:
                return(buildingLevel == BuildingLevel.BuildingLevel1
                               ? OrcBuildingAnimalFarmConfig.ProducedTimeLevel1
                               : OrcBuildingAnimalFarmConfig.ProducedTimeLevel2);

            case BuildingType.Orc_OrcFactory:
                return(OrcBuildingOrcFactoryConfig.ProducedTimeLevel1);

            case BuildingType.Orc_ShamanTent:
                return(buildingLevel == BuildingLevel.BuildingLevel1
                               ? OrcBuildingShamanTentConfig.ProducedTimeLevel1
                               : OrcBuildingShamanTentConfig.ProducedTimeLevel2);

            case BuildingType.Orc_ThePound:
                return(buildingLevel == BuildingLevel.BuildingLevel1
                               ? OrcBuildingThePoundConfig.ProducedTimeLevel1
                               : OrcBuildingThePoundConfig.ProducedTimeLevel2);

            case BuildingType.Orc_TheTaurenVine:
                return(buildingLevel == BuildingLevel.BuildingLevel1
                               ? OrcBuildingTheTaurenVineConfig.ProducedTimeLevel1
                               : OrcBuildingTheTaurenVineConfig.ProducedTimeLevel2);

            case BuildingType.Orc_TrollHouse:
                return(buildingLevel == BuildingLevel.BuildingLevel1
                               ? OrcBuildingTrollHouseConfig.ProducedTimeLevel1
                               : OrcBuildingTrollHouseConfig.ProducedTimeLevel2);

            case BuildingType.Orc_WarriorHall:
                return(buildingLevel == BuildingLevel.BuildingLevel1
                               ? OrcBuildingWarriorHallConfig.ProducedTimeLevel1
                               : OrcBuildingWarriorHallConfig.ProducedTimeLevel2);

            case BuildingType.Orc_WyvernCamp:
                return(buildingLevel == BuildingLevel.BuildingLevel1
                               ? OrcBuildingWyvernCampConfig.ProducedTimeLevel1
                               : OrcBuildingWyvernCampConfig.ProducedTimeLevel2);
            }
        }
        return(0);
    }
Exemplo n.º 23
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 public PointLoad(Point2D location, double magnitude, BuildingLevel level, Projection projection, LoadPattern loadPattern) : base(level, projection, loadPattern)
 {
     Location  = location;
     Magnitude = magnitude;
 }
Exemplo n.º 24
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 public FloorLoad(BuildingLevel level, Projection projection, LoadPattern loadPattern)
 {
     Level       = level;
     Projection  = projection;
     LoadPattern = loadPattern;
 }