Exemplo n.º 1
0
 // Solution B: Let object creator supply objects of
 // correct type, which are then passed on to
 // EnvironmentGeneratorBase constructor.
 // This will also work, if you later decide to create
 // classes inheriting from the original ...Future classes.
 public EnvironmentGeneratorFuture(
     BuildingFactoryFuture bf,
     CreatureFactoryFuture cf,
     WeaponFactoryFuture wf)
     : base(bf, cf, wf)
 {
 }
Exemplo n.º 2
0
        private static void RunExisting()
        {
            Console.WriteLine("Test of EnvironmentGeneratorBase (flawed...)");
            IBuildingFactory bf = new BuildingFactoryFuture();
            ICreatureFactory cf = new CreatureFactoryMedieval();
            IWeaponFactory   wf = new WeaponFactoryFuture();

            IEnvironmentGenerator generator = new EnvironmentGeneratorBase(bf, cf, wf);

            Generate(generator, 2, 3, 4);
            Console.WriteLine();
        }