Exemplo n.º 1
0
        // this function check mouse clicked on the building in map or
        // it is clicked for soldier
        // when clicked left on soldier, it is selected, after this when click empty grid cell right click, soldier starts to move.
        private void CheckClickIsGameObject(int clickedXIndex, int clickedYIndex, int mouseClickType)
        {
            BuildingEventType eventType = new BuildingEventType();

            foreach (BuildingEventTypes enumType in eventType.GetValidEventTypes())
            {
                for (int i = 0; i < _buildingsList[enumType].Count; i++)
                {
                    if (_buildingsList[enumType][i].CheckCollision(clickedXIndex, clickedYIndex))
                    {
                        InfoController.Instance().ShowInfoClickedObject(_buildingsList[enumType][i]);
                        break;
                    }
                }
            }


            if (mouseClickType == 0)
            {
                if (_gridCellCellArray[clickedXIndex, clickedYIndex].GridCellType == GridCellTypes.Soldier)
                {
                    foreach (var soldier in _soldiersList)
                    {
                        if (soldier.transform.position ==
                            _gridCellGameObjectArray[clickedXIndex, clickedYIndex].transform.position)
                        {
                            soldier.GetComponent <SoldierView>().GetSoldierController().SetSoldierXIndex(clickedXIndex);
                            soldier.GetComponent <SoldierView>().GetSoldierController().SetSoldierYIndex(clickedYIndex);
                            soldier.GetComponent <SoldierView>().SetSoldierXIndex(clickedXIndex);
                            soldier.GetComponent <SoldierView>().SetSoldierYIndex(clickedYIndex);
                            soldier.GetComponent <SoldierView>().GetSoldierController().SetSoldierSelected(true);
                        }
                        else
                        {
                            soldier.GetComponent <SoldierView>().GetSoldierController().SetSoldierSelected(false);
                        }
                    }
                    _soldierClickedChecker = true;
                }
                else
                {
                    _soldierClickedChecker = false;
                }
            }

            if (mouseClickType == 1)
            {
                if (_gridCellCellArray[clickedXIndex, clickedYIndex].GridCellType == GridCellTypes.Empty &&
                    _soldierClickedChecker)
                {
                    foreach (var soldier in _soldiersList)
                    {
                        if (soldier.GetComponent <SoldierView>().GetSoldierController().GetSoldierSelected() == true)
                        {
                            if (soldier.GetComponent <SoldierView>().GetSoldierController().GetSoldierMoving() == false)
                            {
                                if (soldier.GetComponent <SoldierView>().GetSoldierController().GetSoldierHasPath() ==
                                    false)
                                {
                                    _soldierPath = _shortestPath.GetShortestPathWithAStarAlgorithm(soldier, (int)clickedXIndex, (int)clickedYIndex);
                                    soldier.GetComponent <SoldierView>().SetSoldierPath(_soldierPath);
                                    soldier.GetComponent <SoldierView>().GetSoldierController().SetSoldierPath(_soldierPath);
                                    soldier.GetComponent <SoldierView>().GetSoldierController().SetSoldierHasPath(true);

                                    if (_soldierPath == null)
                                    {
                                        soldier.GetComponent <SoldierView>().GetSoldierController().SetSoldierHasPath(false);
                                    }
                                    else if (_soldierPath.Count == 1)
                                    {
                                        soldier.GetComponent <SoldierView>().SetSoldierMovingXIndex(_soldierPath[0].XIndex);
                                        soldier.GetComponent <SoldierView>().SetSoldierMovingYIndex(_soldierPath[0].YIndex);
                                        soldier.GetComponent <SoldierView>().GetSoldierController().SetSoldierMovingXIndex(_soldierPath[0].XIndex);
                                        soldier.GetComponent <SoldierView>().GetSoldierController().SetSoldierMovingYIndex(_soldierPath[0].YIndex);
                                        soldier.GetComponent <SoldierView>().StartMove();
                                    }
                                    else if (_soldierPath.Count > 1)
                                    {
                                        Debug.Log("asdfas");
                                        soldier.GetComponent <SoldierView>().SetSoldierMovingXIndex(_soldierPath[1].XIndex);
                                        soldier.GetComponent <SoldierView>().SetSoldierMovingYIndex(_soldierPath[1].YIndex);
                                        soldier.GetComponent <SoldierView>().GetSoldierController().SetSoldierMovingXIndex(_soldierPath[1].XIndex);
                                        soldier.GetComponent <SoldierView>().GetSoldierController().SetSoldierMovingYIndex(_soldierPath[1].YIndex);
                                        soldier.GetComponent <SoldierView>().StartMove();
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
Exemplo n.º 2
0
 public static void TriggerEvent(BuildingEventType type, Building building)
 {
     m_buildingEvents[type].Raise(building);
 }