Exemplo n.º 1
0
    public void Show(BuildableWorldObject invoker, UnityAction[] actions)
    {
        if (actions == null)
        {
            return;
        }
        Hide();

        Target = invoker;

        if (canvas.worldCamera == null)
        {
            canvas.worldCamera = PlayerNetwork.LocalPlayer?.GetComponent <PlayerCameraController>()?.CameraReference;
        }

        if (actions.Length > interactionButtons.Count)
        {
            Debug.LogWarning("[BuildableInteractionMenu] More actions than interaction buttons.");
        }

        for (int i = 0; i < interactionButtons.Count; i++)
        {
            if (i >= actions.Length)
            {
                break;
            }

            interactionButtons[i].gameObject.SetActive(true);
            interactionButtons[i].onClick.AddListener(actions[i]);
        }

        gameObject.SetActive(true);
    }
Exemplo n.º 2
0
    public void Hide()
    {
        Target = null;

        foreach (Button button in interactionButtons)
        {
            button.onClick.RemoveAllListeners();
            button.gameObject.SetActive(false);
        }

        gameObject.SetActive(false);
    }