static void Init() { // Get existing open window or if none, make a new one: BuildWindow window = (BuildWindow)EditorWindow.GetWindow(typeof(BuildWindow)); //Get the reference to the build scriptable object. buildSO = (BuildSO)AssetDatabase.LoadAssetAtPath("Assets/Editor/NewBuildSO.asset", typeof(BuildSO)); }
void OnGUI() { //If the project recompiles, it loses the buildSO reference, so we grab it again if it is null. if (buildSO == null) { buildSO = (BuildSO)AssetDatabase.LoadAssetAtPath("Assets/Editor/BuildSO.asset", typeof(BuildSO)); } EditorGUILayout.LabelField("Current platform target is: " + buildSO.targetPlatform); build_platform = (BUILD_PLATFORM)EditorGUILayout.EnumPopup("select target platform:", build_platform); EditorGUILayout.Space(); EditorGUILayout.LabelField("Current api target is: " + buildSO.apiTarget); build_api = (BUILD_API)EditorGUILayout.EnumPopup("select target platform:", build_api); EditorGUILayout.Space(); EditorGUILayout.LabelField("Current Semester target is: " + buildSO.semester); build_semester = (BUILD_SEMESTER)EditorGUILayout.EnumPopup("select target platform:", build_semester); EditorGUILayout.Space(); EditorGUILayout.LabelField("Current Build type is: " + buildSO.institution); build_institution = (BUILD_INSTITUTION)EditorGUILayout.EnumPopup("select target platform:", build_institution); EditorGUILayout.Space(); if (GUILayout.Button(" Build Game ")) { Debug.Log("Building game"); SetSOValues(); BuildSetup(); } if (GUILayout.Button(" Just Change BuildSO ")) { Debug.Log("Changing buildSO"); SetSOValues(); } }