void Start() { rend = GetComponent <Renderer>(); startColor = rend.material.color; buildMaster = BuildMaster.instance; }
public void Start() { if (buildMode) { this.GetComponent <LineRenderer>().positionCount = 2; buildMaster = GameObject.Find("BuildMaster").GetComponent <BuildMaster>(); } }
void Awake() { if (instance != null) { Debug.LogError("More than one BuildMaster in scene"); return; } instance = this; }
// Use this for initialization void Start() { buildMaster = this.GetComponentInParent <BuildMaster>(); costField.text = BuildCost.ToString(); }
public void Start() { buildings.Add(new Building.BasicInfrastructure()); buildMaster = GameObject.FindObjectOfType <BuildMaster>(); }
void Start() { buildMaster = BuildMaster.instance; }