public void BuildInteraction(BuildBase buildBase)
 {
     if (buildBase.PercenTime < 1)
     {
         return;
     }
     if (buildBase is HospitalBuild)
     {
         buildBase.Interact(new System.Action <int>((int x) =>
         {
             healthSystem.health += x;
         }));
     }
     else if (buildBase is WoodBuild)
     {
         buildBase.Interact(new System.Action <int>((int y) =>
         {
             allwoodCount += y;
             charackterShoulderInventory.SyncItem(allwoodCount);
         }));
     }
     else if (buildBase is EnternewWorldBuild)
     {
         buildBase.Interact();
     }
 }