public BufferedRectTransform[] ClearTabElements() { BufferedRectTransform[] outputBufferedRectTransforms = new BufferedRectTransform[bufferedTabElements.Count]; bufferedTabElements.CopyTo(outputBufferedRectTransforms); bufferedTabElements.Clear(); return(outputBufferedRectTransforms); }
private void BufferHierarchyTabElement(BufferedRectTransform bufferedRectTransform, bool value) { bufferedRectTransform.gameObject.SetActive(value); }
public void AddTabElement(BufferedRectTransform bufferedRectTransform) { bufferedRectTransform.rectTransform.SetParent(labelRectTransform); bufferedRectTransform.rectTransform.SetAsFirstSibling(); bufferedTabElements.Add(bufferedRectTransform); }