/// <summary> /// Instantiate new GpuTextureBuilder with given resolution. Creates a new RenderTexture /// </summary> /// <param name="shader">Compute shader to use. Pass this along to chained GpuTextureBuilders</param> /// <param name="resolution">Resolution of the new RenderTexture</param> public TextureBuilder(ComputeShader shader, int resolution) : this(shader, BufferUtils.CreateRenderTexture(resolution)) { }