Exemplo n.º 1
0
        public void SetData(BufferData1D <T> data, BufferData1D <ushort> indicies = null)
        {
            _Data       = data;
            VertexCount = data == null ? 0 : data.Length;

            Indicies      = indicies;
            IndiciesCount = indicies == null ? 0 : indicies.Length;
        }
Exemplo n.º 2
0
        public void SetData(Mesh mesh)
        {
            _Data       = new BufferData1D <T>(mesh.GetVertexArray <T>());
            VertexCount = _Data.Length;

            var indiciesArray = mesh.GetIndiciesArray <ushort>();

            if (indiciesArray.Length > 0)
            {
                Indicies      = new BufferData1D <ushort>(indiciesArray);
                IndiciesCount = Indicies.Length;
            }
        }
Exemplo n.º 3
0
 public MeshData(Type layoutDefinitionType, BufferData1D <T> data, BufferData1D <ushort> indicies = null, AxPrimitiveType primitiveType = AxPrimitiveType.Triangles)
 {
     Layout = VertexLayoutDefinition.CreateDefinitionFromVertexStruct(layoutDefinitionType);
     SetData(data, indicies);
     PrimitiveType = primitiveType;
 }
Exemplo n.º 4
0
 public MeshData(BufferData1D <T> data, BufferData1D <ushort> indicies = null, AxPrimitiveType primitiveType = AxPrimitiveType.Triangles) : this()
 {
     SetData(data, indicies);
     PrimitiveType = primitiveType;
 }
Exemplo n.º 5
0
 public MeshData(VertexLayoutDefinition layoutDefinition, BufferData1D <T> data, BufferData1D <ushort> indicies = null, AxPrimitiveType primitiveType = AxPrimitiveType.Triangles)
 {
     Layout = layoutDefinition;
     SetData(data, indicies);
     PrimitiveType = primitiveType;
 }