Exemplo n.º 1
0
    public void SpawnAllDaoJu()
    {
        if (!IsSpawnDJ)
        {
            return;
        }
        PointList = new List <Transform>();
        CheckDaoJuSpawnPointList();

        int       randVal    = 0;
        int       max        = DaoJuArray.Length;
        Transform trEndPoint = null;

        for (int i = 0; i < max; i++)
        {
            randVal = Random.Range(0, 10000) % 100;
            if (randVal >= DaoJuGaiLv[i])
            {
                continue;
            }

            trEndPoint = GetDaoJuSpawnPoint(i);
            if (trEndPoint == null)
            {
                continue;
            }
            GameObject  daoJuObj   = (GameObject)Instantiate(DaoJuArray[i], transform.position, transform.rotation);
            BuJiBaoCtrl buJiScript = daoJuObj.GetComponent <BuJiBaoCtrl>();
            buJiScript.SetIsSpawnDaoJu();
            buJiScript.MoveDaoJuToPoint(trEndPoint);
        }
    }
//	public PlayerEnum TestPlayerIndex;
//	public Transform DaoJuTest;
    // Update is called once per frame
//	void Update()
//	{
//		if (pcvr.bIsHardWare && Camera.main == null) {
//			return;
//		}
//
//		if (Input.GetKeyUp(KeyCode.M)) {
//			MoveDaoJuObjToPlayer(TestPlayerIndex, DaoJuTest);
//		}
//	}

    public void MoveDaoJuObjToPlayer(PlayerEnum indexVal, Transform daoJuTr)
    {
        int indexDJ = (int)indexVal - 1;

        Vector3[] path = new Vector3[2];
        path[0]   = Camera.main.WorldToScreenPoint(daoJuTr.position);
        path[0].x = (XkGameCtrl.ScreenWidth * path[0].x) / Screen.width;
        path[0].y = (XkGameCtrl.ScreenHeight * path[0].y) / Screen.height;
        BuJiBaoCtrl buJiScript = daoJuTr.GetComponent <BuJiBaoCtrl>();
        BuJiBaoType buJiBaoVal = buJiScript.BuJiBao;

        switch (buJiBaoVal)
        {
        case BuJiBaoType.ShuangBeiFenShuDJ:
            path[1] = DaoJuEndTr[8 + indexDJ].position;
            break;

        case BuJiBaoType.JiSuDJ:
            path[1] = DaoJuEndTr[12 + indexDJ].position;
            break;

        case BuJiBaoType.NLHuDun:
        case BuJiBaoType.HuoLiAllOpenDJ:
            path[1] = DaoJuEndTr[4 + indexDJ].position;
            break;

        default:
            path[1] = DaoJuEndTr[indexDJ].position;
            break;
        }

        int        daoJuMax = DaoJuObjList.Count;
        GameObject daoJu    = null;

        for (int i = 0; i < daoJuMax; i++)
        {
            if (DaoJuObjList[i] != null && !DaoJuObjList[i].activeSelf)
            {
                daoJu = DaoJuObjList[i];
                break;
            }
        }

        if (daoJu == null)
        {
            daoJu = DaoJuMoveCtrl.SpawnDaoJuMoveObj(transform);
            DaoJuObjList.Add(daoJu);
        }
        DaoJuMoveCtrl daoJuMove = daoJu.GetComponent <DaoJuMoveCtrl>();
        int           indexBJ   = (int)buJiScript.BuJiBao - 2;

        //Debug.Log("indexBJ *** "+indexBJ);
        daoJuMove.MoveDaoJuToPlayer(DaoJuTexture[indexBJ], indexVal, buJiScript.BuJiBao, path);
    }
    /// <summary>
    /// 创建大血包道具.
    /// </summary>
    bool CreateBigXueBaoDaoJu(PlayerEnum playerIndex)
    {
        bool isCreate = false;

        if (m_BigXueBaoDt != null && m_BigXueBaoDt.XueBaoPrefab != null)
        {
            int randVal = 0;
            randVal = Random.Range(0, 10000) % 100;
            if (randVal >= m_BigXueBaoDt.GaiLv)
            {
                //没有随机上.
            }
            else
            {
                Transform trEndPoint = null;
                //PointList = new List<Transform>();
                //CheckDaoJuSpawnPointList();
                //trEndPoint = GetDaoJuSpawnPoint(0);
                if (XKPlayerMoveCtrl.GetInstance(playerIndex) != null)
                {
                    trEndPoint = XKPlayerMoveCtrl.GetInstance(playerIndex).transform;
                }

                if (trEndPoint == null)
                {
                    //没有找到道具落点.
                }
                else
                {
                    //产生道具.
                    GameObject  daoJuObj   = (GameObject)Instantiate(m_BigXueBaoDt.XueBaoPrefab, transform.position, transform.rotation);
                    BuJiBaoCtrl buJiScript = daoJuObj.GetComponent <BuJiBaoCtrl>();
                    if (buJiScript != null)
                    {
                        isCreate = true;
                        buJiScript.SetIsSpawnDaoJu(playerIndex);
                        //血包道具自动吸附到玩家位置.
                        buJiScript.MoveDaoJuToPoint(trEndPoint);
                    }
                }
            }
        }
        return(isCreate);
    }
    void StartSpawnNpcAmmo()
    {
        if (AudioNpcFire != null)
        {
            if (AudioNpcFire.isPlaying)
            {
                AudioNpcFire.Stop();
            }
            AudioNpcFire.Play();
        }

        GameObject obj  = null;
        Transform  tran = null;

        if (AmmoLiZiPrefab != null)
        {
            obj = SpawnParticleCom.SpawnParticleObject(AmmoLiZiPrefab, AmmoSpawnTran.position, AmmoSpawnTran.rotation);
            if (obj.transform.parent != XkGameCtrl.NpcAmmoArray)
            {
                obj.transform.parent = XkGameCtrl.NpcAmmoArray;
            }
        }

        PlayerAmmoCtrl ammoPlayerScript = AmmoPrefab.GetComponent <PlayerAmmoCtrl>();

        if (ammoPlayerScript != null && !XkGameCtrl.GetInstance().IsCartoonShootTest)
        {
            return;
        }

        obj = GetNpcAmmoFromList(AmmoSpawnTran);
        if (obj == null)
        {
            return;
        }

        tran        = obj.transform;
        tran.parent = XkGameCtrl.NpcAmmoArray;
        NpcAmmoCtrl AmmoScript = obj.GetComponent <NpcAmmoCtrl>();

        if (AmmoScript != null)
        {
            AmmoScript.SetNpcScriptInfo(NpcScript);
            AmmoScript.SetIsAimFeiJiPlayer(IsAimFeiJiPlayer);
        }
        else
        {
            PlayerAmmoCtrl ammoScript = obj.GetComponent <PlayerAmmoCtrl>();
            if (ammoScript != null)
            {
                Vector3 startPos    = tran.position;
                Vector3 firePos     = tran.position;
                Vector3 ammoForward = tran.forward;
                firePos = Random.Range(300f, 400f) * ammoForward + startPos;
                float      fireDisVal = Vector3.Distance(firePos, startPos);
                RaycastHit hit;
                LayerMask  FireLayer = XkGameCtrl.GetInstance().PlayerAmmoHitLayer;
                if (Physics.Raycast(startPos, ammoForward, out hit, fireDisVal, FireLayer.value))
                {
                    //Debug.Log("npc fire PlayerAmmo, fire obj -> "+hit.collider.name);
                    firePos = hit.point;
                    XKNpcHealthCtrl healthScript = hit.collider.GetComponent <XKNpcHealthCtrl>();
                    if (healthScript != null)
                    {
                        healthScript.OnDamageNpc(ammoScript.AmmoType, PlayerEnum.Null);
                    }

                    BuJiBaoCtrl buJiBaoScript = hit.collider.GetComponent <BuJiBaoCtrl>();
                    if (buJiBaoScript != null)
                    {
                        buJiBaoScript.RemoveBuJiBao(PlayerEnum.Null);                         //buJiBaoScript
                    }
                }
                ammoScript.StartMoveAmmo(firePos, PlayerEnum.Null);
            }
        }
    }
Exemplo n.º 5
0
//	public void SetNpcIsDoFire(NpcMark script)
//	{
//		//Debug.Log("Unity:"+"SetNpcIsDoFire -> IsFireFeiJiNpc "+script.IsFireFeiJiNpc);
//		if (!NpcScript.IsAniMove) {
//			return;
//		}
//
//		if (SpawnPointScript == null) {
//			return;
//		}
//
//		Transform npcPath = SpawnPointScript.NpcPath;
//		Transform markPar = script.transform.parent;
//		if (npcPath != markPar) {
//			return;
//		}
//		//Debug.Log("Unity:"+"***********SetNpcIsDoFire -> IsFireFeiJiNpc "+script.IsFireFeiJiNpc);
//		NpcScript.SetIsDoFireAnimation(script.IsFireFeiJiNpc);
//		NpcScript.SetFeiJiMarkInfo(script);
//	}

    void Update()
    {
        if (!XkGameCtrl.IsMoveOnPlayerDeath)
        {
            if (!XkGameCtrl.IsActivePlayerOne && !XkGameCtrl.IsActivePlayerTwo)
            {
                return;
            }
        }

        if (IsDeathNPC)
        {
            return;
        }

        if (!IsTeShuFireNpc)
        {
            return;
        }

        if (TimeTeShuFire.Length < 1)
        {
            return;
        }

        //if (Network.peerType == NetworkPeerType.Server) {
        //	return;
        //}

        if ((JiFenJieMianCtrl.GetInstance() != null && JiFenJieMianCtrl.GetInstance().GetIsShowFinishTask()) ||
            GameOverCtrl.IsShowGameOver)
        {
            return;
        }

        if (!NpcScript.GetIsDoFireAnimation())
        {
            return;
        }

        if (XkGameCtrl.CheckNpcIsMoveToCameraBack(transform))
        {
            return;
        }

        if (XkGameCtrl.GetInstance().IsCreatAmmoOnBoss == false)
        {
            if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.GetIsHaveCaiPiaoBoss() == true)
            {
                if (NpcScript != null && NpcScript.IsCaiPiaoZhanChe == true)
                {
                }
                else
                {
                    //有彩票boss产生,不再继续发射子弹.
                    return;
                }
            }
        }

        GameObject obj  = null;
        Transform  tran = null;

        for (int i = 0; i < TimeTeShuFire.Length; i++)
        {
            TimeTeShuFire[i] += Time.deltaTime;
            if (TimeTeShuFire[i] >= TimeFireAmmo[i])
            {
                TimeTeShuFire[i] = 0f;                 //fire ammo
//				Debug.Log("Unity:"+"teShuFireNpc -> i = "+i);

                if (i < AudioTeShuNpcFire.Length && AudioTeShuNpcFire[i] != null)
                {
                    if (AudioTeShuNpcFire[i].isPlaying)
                    {
                        AudioTeShuNpcFire[i].Stop();
                    }
                    AudioTeShuNpcFire[i].Play();
                }

                //if (AmmoLZPrefabTeShu != null && AmmoLZPrefabTeShu[i] != null && AmmoLZObjTeShu[i] == null) {
                if (AmmoLZPrefabTeShu != null && AmmoLZPrefabTeShu[i] != null)
                {
                    obj = (GameObject)Instantiate(AmmoLZPrefabTeShu[i],
                                                  AmmoSpawnTranTeShu[i].position, AmmoSpawnTranTeShu[i].rotation);

                    tran = obj.transform;
                    //AmmoLZObjTeShu[i] = obj;
                    XkGameCtrl.CheckObjDestroyThisTimed(obj);
                    tran.parent = AmmoSpawnTranTeShu[i];
                }

                PlayerAmmoCtrl ammoPlayerScript = AmmoPrefabTeShu[i].GetComponent <PlayerAmmoCtrl>();
                if (ammoPlayerScript != null && !XkGameCtrl.GetInstance().IsCartoonShootTest)
                {
                    continue;
                }

                obj = GetNpcAmmoFromList(AmmoSpawnTranTeShu[i], AmmoPrefabTeShu[i]);
                if (obj == null)
                {
                    return;
                }
                tran        = obj.transform;
                tran.parent = XkGameCtrl.NpcAmmoArray;

                NpcAmmoCtrl ammoNpcScript = obj.GetComponent <NpcAmmoCtrl>();
                if (ammoNpcScript != null)
                {
                    ammoNpcScript.SetNpcScriptInfo(NpcScript);
                    ammoNpcScript.SetIsAimFeiJiPlayer(IsAimFeiJiPlayer);
                }
                else
                {
                    PlayerAmmoCtrl ammoScript = obj.GetComponent <PlayerAmmoCtrl>();
                    if (ammoScript != null)
                    {
                        Vector3 startPos    = tran.position;
                        Vector3 firePos     = tran.position;
                        Vector3 ammoForward = tran.forward;
                        firePos = Random.Range(300f, 400f) * ammoForward + startPos;
                        float      fireDisVal = Vector3.Distance(firePos, startPos);
                        RaycastHit hit;
                        LayerMask  FireLayer = XkGameCtrl.GetInstance().PlayerAmmoHitLayer;
                        if (Physics.Raycast(startPos, ammoForward, out hit, fireDisVal, FireLayer.value))
                        {
                            //Debug.Log("Unity:"+"npc fire PlayerAmmo, fire obj -> "+hit.collider.name);
                            firePos = hit.point;
                            XKNpcHealthCtrl healthScript = hit.collider.GetComponent <XKNpcHealthCtrl>();
                            if (healthScript != null)
                            {
                                healthScript.OnDamageNpc(ammoScript.DamageNpc, PlayerEnum.Null);
                            }

                            BuJiBaoCtrl buJiBaoScript = hit.collider.GetComponent <BuJiBaoCtrl>();
                            if (buJiBaoScript != null)
                            {
                                buJiBaoScript.RemoveBuJiBao(PlayerEnum.Null);                                 //buJiBaoScript
                            }
                        }
                        ammoScript.StartMoveAmmo(firePos, PlayerEnum.Null, null, AmmoMovePath);
                    }
                }

//				if (AmmoLiZiPrefab != null) {
//					obj = (GameObject)Instantiate(AmmoLiZiPrefab, AmmoSpawnTran.position, AmmoSpawnTran.rotation);
//					tran = obj.transform;
//					tran.parent = XkGameCtrl.MissionCleanup;
//				}
            }
        }
    }
Exemplo n.º 6
0
    void StartSpawnNpcAmmo()
    {
        if (XkGameCtrl.CheckNpcIsMoveToCameraBack(transform))
        {
            return;
        }

        if (AudioNpcFire != null)
        {
            if (AudioNpcFire.isPlaying)
            {
                AudioNpcFire.Stop();
            }
            AudioNpcFire.Play();
        }

        GameObject obj  = null;
        Transform  tran = null;

        if (AmmoLiZiPrefab != null && AmmoLiZiObj == null)
        {
            obj         = (GameObject)Instantiate(AmmoLiZiPrefab, AmmoSpawnTran.position, AmmoSpawnTran.rotation);
            tran        = obj.transform;
            tran.parent = XkGameCtrl.NpcAmmoArray;
            AmmoLiZiObj = obj;
            XkGameCtrl.CheckObjDestroyThisTimed(obj);
        }

        if (AmmoPrefab == null)
        {
            return;
        }

        PlayerAmmoCtrl ammoPlayerScript = AmmoPrefab.GetComponent <PlayerAmmoCtrl>();

        if (ammoPlayerScript != null && !XkGameCtrl.GetInstance().IsCartoonShootTest)
        {
            return;
        }

        obj = GetNpcAmmoFromList(AmmoSpawnTran);
        if (obj == null)
        {
            return;
        }

        tran        = obj.transform;
        tran.parent = XkGameCtrl.NpcAmmoArray;
        NpcAmmoCtrl AmmoScript = obj.GetComponent <NpcAmmoCtrl>();

        if (AmmoScript != null)
        {
            AmmoScript.SetNpcScriptInfo(NpcScript);
            AmmoScript.SetIsAimFeiJiPlayer(IsAimFeiJiPlayer);
            for (int i = 0; i < AmmoSpawnArray.Length; i++)
            {
                if (AmmoSpawnArray[i] != null)
                {
                    obj = (GameObject)Instantiate(AmmoPrefab,
                                                  AmmoSpawnArray[i].position,
                                                  AmmoSpawnArray[i].rotation);
                    tran        = obj.transform;
                    tran.parent = XkGameCtrl.NpcAmmoArray;
                    AmmoScript  = obj.GetComponent <NpcAmmoCtrl>();
                    AmmoScript.SetNpcScriptInfo(NpcScript);
                    AmmoScript.SetIsAimFeiJiPlayer(IsAimFeiJiPlayer);
                }
            }
        }
        else
        {
            PlayerAmmoCtrl ammoScript = obj.GetComponent <PlayerAmmoCtrl>();
            if (ammoScript != null)
            {
                Vector3 startPos    = tran.position;
                Vector3 firePos     = tran.position;
                Vector3 ammoForward = tran.forward;
                firePos = Random.Range(300f, 400f) * ammoForward + startPos;
                float      fireDisVal = Vector3.Distance(firePos, startPos);
                RaycastHit hit;
                LayerMask  FireLayer = XkGameCtrl.GetInstance().PlayerAmmoHitLayer;
                if (Physics.Raycast(startPos, ammoForward, out hit, fireDisVal, FireLayer.value))
                {
                    //Debug.Log("Unity:"+"npc fire PlayerAmmo, fire obj -> "+hit.collider.name);
                    firePos = hit.point;
                    XKNpcHealthCtrl healthScript = hit.collider.GetComponent <XKNpcHealthCtrl>();
                    if (healthScript != null)
                    {
                        healthScript.OnDamageNpc(ammoScript.DamageNpc, PlayerEnum.Null);
                    }

                    BuJiBaoCtrl buJiBaoScript = hit.collider.GetComponent <BuJiBaoCtrl>();
                    if (buJiBaoScript != null)
                    {
                        buJiBaoScript.RemoveBuJiBao(PlayerEnum.Null);                         //buJiBaoScript
                    }
                }
                ammoScript.StartMoveAmmo(firePos, PlayerEnum.Null);
            }
        }
    }
Exemplo n.º 7
0
    IEnumerator PlayPaoGuanAnimation()
    {
        CountPaoGuanAni++;
        if (CountPaoGuanAni > 1)
        {
            //Debug.LogWarning("Unity:"+"PlayPaoGuanAnimation -> CountPaoGuanAni "+CountPaoGuanAni);
            yield break;
        }

        int   count         = 0;
        int   maxCount      = 1;
        float speed         = PaoGuanZhenFu / maxCount;
        bool  isBackPaoGuan = false;
        bool  isFireAmmo    = false;

        IsPlayPaoGuanAnimation = true;
        do
        {
            if (IsDeathNpc || GameOverCtrl.IsShowGameOver)
            {
                yield break;
            }

            if (IsStopAnimation ||
                !IsDoFireAnimation ||
                Time.realtimeSinceStartup - TimeStartSpawn < TimeFireDelay ||
                JiFenJieMianCtrl.GetInstance().GetIsShowFinishTask())
            {
                yield return(new WaitForSeconds(0.1f));

                continue;
            }

            if (!isBackPaoGuan)
            {
                PaoGuan.position -= PaoGuan.forward * speed;
                count++;
                if (count >= maxCount)
                {
                    isBackPaoGuan = true;
                }

                if (count == 1 && !isFireAmmo)
                {
                    isFireAmmo = true;
                    PlayAudioCannonFire();

                    PlayerAmmoCtrl ammoPlayerScript = DaPaoAmmo.GetComponent <PlayerAmmoCtrl>();
                    if (ammoPlayerScript != null && !XkGameCtrl.GetInstance().IsCartoonShootTest)
                    {
                        yield break;
                    }

                    GameObject obj = GetNpcAmmoFromList(SpawnAmmoPoint[0]);
                    if (obj == null)
                    {
                        yield break;
                    }

                    NpcAmmoCtrl AmmoScript = obj.GetComponent <NpcAmmoCtrl>();
                    Transform   tran       = obj.transform;
                    tran.parent = XkGameCtrl.NpcAmmoArray;
                    if (AmmoScript != null)
                    {
                        AmmoScript.SetIsAimFeiJiPlayer(false);
                    }
                    else
                    {
                        PlayerAmmoCtrl ammoScript = obj.GetComponent <PlayerAmmoCtrl>();
                        if (ammoScript != null)
                        {
                            Vector3 startPos    = tran.position;
                            Vector3 firePos     = tran.position;
                            Vector3 ammoForward = tran.forward;
                            firePos = Random.Range(300f, 400f) * ammoForward + startPos;
                            float      fireDisVal = Vector3.Distance(firePos, startPos);
                            RaycastHit hit;
                            LayerMask  FireLayer = XkGameCtrl.GetInstance().PlayerAmmoHitLayer;
                            if (Physics.Raycast(startPos, ammoForward, out hit, fireDisVal, FireLayer.value))
                            {
                                //Debug.Log("Unity:"+"npc fire PlayerAmmo, fire obj -> "+hit.collider.name);
                                firePos = hit.point;
                                XKNpcHealthCtrl healthScript = hit.collider.GetComponent <XKNpcHealthCtrl>();
                                if (healthScript != null)
                                {
                                    healthScript.OnDamageNpc(ammoScript.DamageNpc, PlayerEnum.Null);
                                }

                                BuJiBaoCtrl buJiBaoScript = hit.collider.GetComponent <BuJiBaoCtrl>();
                                if (buJiBaoScript != null)
                                {
                                    buJiBaoScript.RemoveBuJiBao(PlayerEnum.Null);                                     //buJiBaoScript
                                }
                            }
                            ammoScript.StartMoveAmmo(firePos, PlayerEnum.Null, AmmoMovePath);
                        }
                    }

                    if (!XkGameCtrl.IsNoFireLiZi)
                    {
                        obj  = (GameObject)Instantiate(DaPaoAmmoLiZi, SpawnAmmoPoint[0].position, SpawnAmmoPoint[0].rotation);
                        tran = obj.transform;
                        XkGameCtrl.CheckObjDestroyThisTimed(obj);
                        tran.parent = SpawnAmmoPoint[0];
                    }
                }
            }
            else
            {
                PaoGuan.position += PaoGuan.forward * speed;
                count--;
                if (count <= 0)
                {
                    IsPlayPaoGuanAnimation = false;
                    isBackPaoGuan          = false;
                    isFireAmmo             = false;
                    count = 0;

                    yield return(new WaitForSeconds(TimeDanGuanFire));

                    IsPlayPaoGuanAnimation = true;
                    continue;
                }
            }
            yield return(new WaitForSeconds(PaoGuanShenSuoSD));
        } while (true);
    }
Exemplo n.º 8
0
    /// <summary>
    /// 创建随机道具.
    /// </summary>
    public void CreatSuiJiDaoJu(PlayerEnum indexPlayer)
    {
        if (!IsCreatSuiJiDaoJu)
        {
            return;
        }

        int indexVal = (int)indexPlayer - 1;

        if (indexVal < 0 || indexVal > 2)
        {
            return;
        }

        if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_PlayerCoinData[indexVal].XuBiVal <= 0)
        {
            //不是续币玩家.
            return;
        }

        if (!XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetIsChuCaiPiaoByDeCaiState(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.SuiJiDaoJu))
        {
            //随机道具彩池的彩票积累的不够.
            return;
        }

        if (Random.Range(0f, 100f) / 100f > 0.4f)
        {
            //没有随机上产生随机道具.
            return;
        }

        if (XkGameCtrl.GetInstance().GetIsCreateSuiJiDaoJu() == false)
        {
            //产生随机道具的间隔时间未到.
            return;
        }
        UnityLog("CreatSuiJiDaoJu....................");

        GameObject suiJiDaoJuPrefab = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.GetSuiJiDaoJuPrefab(indexPlayer);

        if (suiJiDaoJuPrefab != null)
        {
            GameObject obj = (GameObject)Instantiate(suiJiDaoJuPrefab, XkGameCtrl.GetInstance().DaoJuArray, transform);
            if (obj != null)
            {
                BuJiBaoCtrl buJiBao = obj.GetComponent <BuJiBaoCtrl>();
                if (buJiBao != null)
                {
                    buJiBao.IsCaiPiaoDaoJu = true;
                    buJiBao.SetIsSpawnDaoJu();
                    buJiBao.DelayRemoveSelf(indexPlayer);
                }

                //SSCaiPiaoSuiJiDaoJu suiJiDaoJu = obj.GetComponent<SSCaiPiaoSuiJiDaoJu>();
                //if (suiJiDaoJu != null)
                //{
                //    suiJiDaoJu.CreatLiZi(indexPlayer);
                //}
                //else
                //{
                //    UnityLogWarning("CreatSuiJiDaoJu -> SSCaiPiaoSuiJiDaoJu was null..........");
                //}
            }
        }
        else
        {
            UnityLogWarning("CreatSuiJiDaoJu -> suiJiDaoJuPrefab was null!");
        }
    }
    IEnumerator PlayPaoGuanAnimation()
    {
        int   count         = 0;
        int   maxCount      = 1;
        float speed         = PaoGuanZhenFu / maxCount;
        bool  isBackPaoGuan = false;
        bool  isFireAmmo    = false;

        IsPlayPaoGuanAnimation = true;
        do
        {
//			if (JiFenJieMianCtrl.GetInstance().GetIsShowFinishTask()
//			    || IsDeathNpc
//			    || GameOverCtrl.IsShowGameOver) {
//				yield break;
//			}

            if (IsStopAnimation)
            {
                yield return(new WaitForSeconds(0.3f));

                continue;
            }

            if (!isBackPaoGuan)
            {
                PaoGuan.position -= PaoGuan.forward * speed;
                count++;
                if (count >= maxCount)
                {
                    isBackPaoGuan = true;
                }

                if (count == 1 && !isFireAmmo)
                {
                    isFireAmmo = true;
                    PlayAudioCannonFire();

                    PlayerAmmoCtrl ammoPlayerScript = DaPaoAmmo.GetComponent <PlayerAmmoCtrl>();
                    if (ammoPlayerScript != null && !XkGameCtrl.GetInstance().IsCartoonShootTest)
                    {
                        yield break;
                    }

                    GameObject obj = GetNpcAmmoFromList(SpawnAmmoPoint[0]);
                    if (obj == null)
                    {
                        yield break;
                    }

                    NpcAmmoCtrl AmmoScript = obj.GetComponent <NpcAmmoCtrl>();
                    Transform   tran       = obj.transform;
                    tran.parent = XkGameCtrl.NpcAmmoArray;
                    if (AmmoScript != null)
                    {
                        AmmoScript.SetIsAimPlayer(false);
                        AmmoScript.SetIsAimFeiJiPlayer(false);
                    }
                    else
                    {
                        PlayerAmmoCtrl ammoScript = obj.GetComponent <PlayerAmmoCtrl>();
                        if (ammoScript != null)
                        {
                            Vector3 startPos    = tran.position;
                            Vector3 firePos     = tran.position;
                            Vector3 ammoForward = tran.forward;
                            firePos = Random.Range(300f, 400f) * ammoForward + startPos;
                            float      fireDisVal = Vector3.Distance(firePos, startPos);
                            RaycastHit hit;
                            LayerMask  FireLayer = XkGameCtrl.GetInstance().PlayerAmmoHitLayer;
                            if (Physics.Raycast(startPos, ammoForward, out hit, fireDisVal, FireLayer.value))
                            {
                                //Debug.Log("npc fire PlayerAmmo, fire obj -> "+hit.collider.name);
                                firePos = hit.point;
                                XKNpcHealthCtrl healthScript = hit.collider.GetComponent <XKNpcHealthCtrl>();
                                if (healthScript != null)
                                {
                                    healthScript.OnDamageNpc(ammoScript.AmmoType, PlayerEnum.Null);
                                }

                                BuJiBaoCtrl buJiBaoScript = hit.collider.GetComponent <BuJiBaoCtrl>();
                                if (buJiBaoScript != null)
                                {
                                    buJiBaoScript.RemoveBuJiBao(PlayerEnum.Null);                                     //buJiBaoScript
                                }
                            }
                            ammoScript.StartMoveAmmo(firePos, PlayerEnum.Null, AmmoMovePath);
                        }
                    }

                    if (DaPaoAmmoLiZi != null)
                    {
                        obj  = SpawnParticleCom.SpawnParticleObject(DaPaoAmmoLiZi, SpawnAmmoPoint[0].position, SpawnAmmoPoint[0].rotation);
                        tran = obj.transform;
                    }

                    if (!SpawnAmmoPoint[0].gameObject.activeSelf)
                    {
                        SpawnAmmoPoint[0].gameObject.SetActive(true);
                    }
                    tran.parent = SpawnAmmoPoint[0];
                }
            }
            else
            {
                PaoGuan.position += PaoGuan.forward * speed;
                count--;
                if (count <= 0)
                {
                    //break;
                    IsPlayPaoGuanAnimation = false;
                    isBackPaoGuan          = false;
                    isFireAmmo             = false;
                    count = 0;
                    if (IsDoFireAnimation)
                    {
                        yield return(new WaitForSeconds(TimeDanGuanFire));

                        IsPlayPaoGuanAnimation = true;
                        continue;
                    }
                }
            }
            yield return(new WaitForSeconds(PaoGuanShenSuoSD));
//			Debug.Log("dp****************"+Time.deltaTime);
        } while (IsDoFireAnimation);
    }
Exemplo n.º 10
0
    void ClickDaoDanBtOneEvent(ButtonState state)
    {
        if (XKPlayerCamera.IndexPlayerNum != 0)
        {
            return;
        }

        if (XKTriggerClosePlayerUI.IsClosePlayerUI)
        {
            return;
        }

        if (!gameObject.activeSelf)
        {
            return;
        }

        if (!ScreenDanHeiCtrl.IsStartGame)
        {
            return;
        }

        if (!XkGameCtrl.IsActivePlayerOne)
        {
            return;
        }

        if (state != ButtonState.DOWN)
        {
            return;
        }

        if (XkGameCtrl.GetInstance().GetDaoDanNumPOne() <= 0)
        {
            XKGlobalData.GetInstance().PlayDaoDanJingGaoAudio();
            return;
        }

//		if (PlayerStEnum == PlayerTypeEnum.FeiJi && XkGameCtrl.GameJiTaiSt != GameJiTaiType.FeiJiJiTai) {
//			return;
//		}
//
//		if (PlayerStEnum == PlayerTypeEnum.TanKe && XkGameCtrl.GameJiTaiSt != GameJiTaiType.TanKeJiTai) {
//			return;
//		}

        if (Camera.main == null)
        {
            return;
        }

//		if (!ZhunXingCtrl.GetInstanceOne().GetActiveZhunXing() || !ZhunXingTeXiaoCtrl.IsOverTeXiaoZhunXing) {
//			return;
//		}

        if (Time.realtimeSinceStartup - DaoDanTimeVal[0] < DaoDanTimeMin)
        {
            XKGlobalData.GetInstance().PlayDaoDanJingGaoAudio();
            return;
        }
        DaoDanTimeVal[0] = Time.realtimeSinceStartup;

        Vector3    ammoSpawnPos = DaoDanAmmoPosOne[0].position;
        GameObject obj          = null;

        if (DaoDanAmmoParticle[0] != null)
        {
            obj = SpawnParticleCom.SpawnParticleObject(DaoDanAmmoParticle[0], ammoSpawnPos, DaoDanAmmoPosOne[0].rotation);
            obj.transform.parent = XkGameCtrl.PlayerAmmoArray;
        }

        if (PlayerAudio[2].isPlaying)
        {
            PlayerAudio[2].Stop();
        }
        PlayerAudio[2].Play();

        obj = SpawnPlayerAmmo(DaoDanAmmo, ammoSpawnPos, DaoDanAmmoPosOne[0].rotation);
        obj.transform.parent = XkGameCtrl.PlayerAmmoArray;
        PlayerAmmoCtrl ammoScript = obj.GetComponent <PlayerAmmoCtrl>();

        XkGameCtrl.GetInstance().SubDaoDanNumPOne();

        Vector3 mousePosInput = pcvr.GetPlayerMousePos(PlayerEnum.PlayerOne);
        Vector3 firePos       = Vector3.zero;
        Vector3 mousePos      = mousePosInput + Vector3.forward * OffsetForward;
        Vector3 posTmp        = Camera.main.ScreenToWorldPoint(mousePos);
        Vector3 ammoForward   = Vector3.Normalize(posTmp - ammoSpawnPos);

        firePos = FirePosValTmp * ammoForward + ammoSpawnPos;
        Ray        ray = Camera.main.ScreenPointToRay(mousePosInput);
        RaycastHit hit;

        if (!IsPSAutoFire)
        {
            firePos = FirePosValTmp * ammoForward + ammoSpawnPos;
            if (Physics.Raycast(ray, out hit, FireRayDirLen, FireLayer.value))
            {
                //Debug.Log("Player fire obj -> "+hit.collider.name);
                firePos = hit.point;

                BuJiBaoCtrl buJiBaoScript = hit.collider.GetComponent <BuJiBaoCtrl>();
                if (buJiBaoScript != null)
                {
                    buJiBaoScript.RemoveBuJiBao(PlayerEnum.PlayerOne);                     //buJiBaoScript
                }
            }
        }
        else
        {
            ammoForward = obj.transform.forward;
            firePos     = FirePosValTmp * ammoForward + ammoSpawnPos;
            if (Physics.Raycast(ammoSpawnPos, ammoForward, out hit, FireRayDirLen, FireLayer.value))
            {
                //Debug.Log("Player fire obj -> "+hit.collider.name);
                firePos = hit.point;

                BuJiBaoCtrl buJiBaoScript = hit.collider.GetComponent <BuJiBaoCtrl>();
                if (buJiBaoScript != null)
                {
                    buJiBaoScript.RemoveBuJiBao(PlayerEnum.PlayerOne);                     //buJiBaoScript
                }
            }
        }
        ammoScript.StartMoveAmmo(firePos, PlayerEnum.PlayerOne);

        //Call OtherPort Show DaoDanAmmoParticle
        PlayerScript.CallOtherPortSpawnPlayerAmmoParticle(1, 1, firePos);
    }
Exemplo n.º 11
0
    void CheckPlayerTwoFireBt()
    {
        if (XKPlayerCamera.IndexPlayerNum != 1)
        {
            SetQianGuanTwRot(PlayerEnum.PlayerTwo, false);
            return;
        }

        if (!ScreenDanHeiCtrl.IsStartGame)
        {
            SetQianGuanTwRot(PlayerEnum.PlayerTwo, false);
            return;
        }

        if (!XkGameCtrl.IsActivePlayerTwo)
        {
            SetQianGuanTwRot(PlayerEnum.PlayerTwo, false);
            return;
        }

        if (!IsActiveFireBtTwo)
        {
            SetQianGuanTwRot(PlayerEnum.PlayerTwo, false);
            return;
        }
        SetQianGuanTwRot(PlayerEnum.PlayerTwo, true);

//		if (DaoJiShiCtrl.GetInstance().GetIsPlayDaoJishi()) {
//			return;
//		}

        if (!XkGameCtrl.IsTiaoGuoStartCartoon)
        {
            if (!ZhunXingCtrl.GetInstanceTwo().GetActiveZhunXing() || !ZhunXingTeXiaoCtrl.IsOverTeXiaoZhunXing)
            {
                return;
            }
        }

        if (Camera.main == null)
        {
            return;
        }

//		if (GameOverCtrl.IsShowGameOver || JiFenJieMianCtrl.GetInstance().GetIsShowFinishTask()) {
//			IsActiveFireBtTwo = false;
//			return;
//		}

//		if (PlayerStEnum == PlayerTypeEnum.FeiJi && XkGameCtrl.GameJiTaiSt != GameJiTaiType.FeiJiJiTai) {
//			IsActiveFireBtTwo = false;
//			return;
//		}

//		if (PlayerStEnum == PlayerTypeEnum.TanKe && XkGameCtrl.GameJiTaiSt != GameJiTaiType.TanKeJiTai) {
//			IsActiveFireBtTwo = false;
//			return;
//		}

        if (XkGameCtrl.GaoBaoDanNumPTwo <= 0 &&
            Time.time < LastFireTimeTwo + 1f / Frequency)
        {
            return;
        }

        if (XkGameCtrl.GaoBaoDanNumPTwo > 0 &&
            Time.time < LastFireTimeTwo + 1f / FrequencyGaoBao)
        {
            return;
        }
        LastFireTimeTwo = Time.time;
        Vector3    ammoSpawnPos = AmmoStartPosTwo[0].position;
        GameObject obj          = null;

        CheckFireAudioPlayerTwo();

        bool isSpawnGaoBaoDan = false;

        if (XkGameCtrl.GaoBaoDanNumPTwo <= 0)
        {
            if (AmmoParticle[0] != null)
            {
                obj = SpawnParticleCom.SpawnParticleObject(AmmoParticle[0], ammoSpawnPos, AmmoStartPosTwo[0].rotation);
                obj.transform.parent = AmmoStartPosTwo[0];
            }
            obj = GetPlayerAmmo(PlayerAmmoType.PuTongAmmo, ammoSpawnPos, AmmoStartPosTwo[0].rotation);
        }
        else
        {
            isSpawnGaoBaoDan = true;
            if (GaoBaoAmmoParticle[0] != null)
            {
                obj = SpawnParticleCom.SpawnParticleObject(GaoBaoAmmoParticle[0], ammoSpawnPos, AmmoStartPosTwo[0].rotation);
                obj.transform.parent = AmmoStartPosTwo[0];
            }
            XkGameCtrl.GetInstance().SubGaoBaoDanNumPTwo();
            obj = GetPlayerAmmo(PlayerAmmoType.GaoBaoAmmo, ammoSpawnPos, AmmoStartPosTwo[0].rotation);
        }
        obj.transform.parent = XkGameCtrl.PlayerAmmoArray;
        PlayerAmmoCtrl ammoScript = obj.GetComponent <PlayerAmmoCtrl>();

        ammoScript.SetIsDonotHurtNpc(false);

        Vector3    mousePosInput = pcvr.GetPlayerMousePos(PlayerEnum.PlayerTwo);
        Vector3    firePos       = Vector3.zero;
        Vector3    mousePos      = mousePosInput + Vector3.forward * OffsetForward;
        Vector3    posTmp        = Camera.main.ScreenToWorldPoint(mousePos);
        Vector3    ammoForward   = Vector3.Normalize(posTmp - ammoSpawnPos);
        Ray        ray           = Camera.main.ScreenPointToRay(mousePosInput);
        RaycastHit hit;

        if (!IsPSAutoFire)
        {
            //firePos = FirePosValTmp * ammoForward + ammoSpawnPos;
            if (Physics.Raycast(ray, out hit, FireRayDirLen, FireLayer.value))
            {
                //Debug.Log("Player fire obj -> "+hit.collider.name);
                //firePos = hit.point;
                if (ammoScript.AmmoType == PlayerAmmoType.PuTongAmmo)
                {
                    XKNpcHealthCtrl healthScript = hit.collider.GetComponent <XKNpcHealthCtrl>();
                    if (healthScript != null && !healthScript.GetIsDeathNpc())
                    {
                        healthScript.OnDamageNpc(ammoScript.AmmoType, PlayerEnum.PlayerTwo);
                    }
                }

                BuJiBaoCtrl buJiBaoScript = hit.collider.GetComponent <BuJiBaoCtrl>();
                if (buJiBaoScript != null)
                {
                    buJiBaoScript.RemoveBuJiBao(PlayerEnum.PlayerTwo);                     //buJiBaoScript
                }
            }
            firePos = GunLaser[1].PlayerCursorTr.position;
        }
        else
        {
            ammoForward = obj.transform.forward;
            firePos     = FirePosValTmp * ammoForward + ammoSpawnPos;
            if (Physics.Raycast(ammoSpawnPos, ammoForward, out hit, FireRayDirLen, FireLayer.value))
            {
                //Debug.Log("Player fire obj -> "+hit.collider.name);
                firePos = hit.point;
                if (ammoScript.AmmoType == PlayerAmmoType.PuTongAmmo)
                {
                    XKNpcHealthCtrl healthScript = hit.collider.GetComponent <XKNpcHealthCtrl>();
                    if (healthScript != null && !healthScript.GetIsDeathNpc())
                    {
                        healthScript.OnDamageNpc(ammoScript.AmmoType, PlayerEnum.PlayerTwo);
                    }
                }

                BuJiBaoCtrl buJiBaoScript = hit.collider.GetComponent <BuJiBaoCtrl>();
                if (buJiBaoScript != null)
                {
                    buJiBaoScript.RemoveBuJiBao(PlayerEnum.PlayerTwo);                     //buJiBaoScript
                }
            }
        }

        if (hit.collider == null)
        {
            ammoScript.StartMoveAmmo(firePos, PlayerEnum.PlayerTwo);
        }
        else
        {
            ammoScript.StartMoveAmmo(firePos, PlayerEnum.PlayerTwo, null, hit.collider.gameObject);
        }

        if (isSpawnGaoBaoDan)
        {
            //Call OtherPort Show AmmoParticle
            PlayerScript.CallOtherPortSpawnPlayerAmmoParticle(2, 2, firePos);
        }
        else
        {
            //Call OtherPort Show AmmoParticle
            PlayerScript.CallOtherPortSpawnPlayerAmmoParticle(2, 0, firePos);
        }
    }
    public void SpawnAllDaoJu(PlayerEnum playerIndex)
    {
        float timeLengQue = 60f;

        if (XkGameCtrl.GetInstance() != null)
        {
            timeLengQue = XkGameCtrl.GetInstance().m_NpcDiaoDaoJuTimeLengQue;
        }

        if (Time.time - m_TimeLastCreatDaoJu < timeLengQue)
        {
            //间隔时间小于x秒则不产生补给包.
            return;
        }
        m_TimeLastCreatDaoJu = Time.time;

        if (!IsSpawnDJ)
        {
            return;
        }

        bool isCreateBigXueBao = CreateBigXueBaoDaoJu(playerIndex);

        if (isCreateBigXueBao == true)
        {
            //如果产生了大血包道具就不再产生其它道具.
            return;
        }

        PointList = new List <Transform>();
        CheckDaoJuSpawnPointList();

        int       randVal    = 0;
        int       max        = DaoJuArray.Length;
        Transform trEndPoint = null;

        for (int i = 0; i < max; i++)
        {
            randVal = Random.Range(0, 10000) % 100;
            if (DaoJuGaiLv.Length > i && randVal >= DaoJuGaiLv[i])
            {
                continue;
            }

            if (DaoJuArray[i] == null)
            {
                continue;
            }

            trEndPoint = null;
            BuJiBaoCtrl buJiBaoCom = DaoJuArray[i].GetComponent <BuJiBaoCtrl>();
            if (buJiBaoCom != null && buJiBaoCom.BuJiBao == BuJiBaoType.BigYiLiaoBaoDJ || buJiBaoCom.BuJiBao == BuJiBaoType.YiLiaoBaoDJ)
            {
                //医疗包道具.
                if (XKPlayerMoveCtrl.GetInstance(playerIndex) != null)
                {
                    trEndPoint = XKPlayerMoveCtrl.GetInstance(playerIndex).transform;
                }
            }

            if (trEndPoint == null)
            {
                trEndPoint = GetDaoJuSpawnPoint(i);
            }

            if (trEndPoint == null)
            {
                continue;
            }

            GameObject  daoJuObj   = (GameObject)Instantiate(DaoJuArray[i], transform.position, transform.rotation);
            BuJiBaoCtrl buJiScript = daoJuObj.GetComponent <BuJiBaoCtrl>();
            buJiScript.SetIsSpawnDaoJu(playerIndex);
            buJiScript.MoveDaoJuToPoint(trEndPoint);
        }
    }