Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     Anim_Menu     = Menu.GetComponent <Animator>();
     Anim_Btn      = Btn.GetComponent <Animator>();
     Anim_Config   = Config_btn.GetComponent <Animator>();
     Anim_foodBtn  = food_btn.GetComponent <Animator>();
     Anim_foodMenu = Food_Menu.GetComponent <Animator>();
 }
Exemplo n.º 2
0
 void highlightAttackBtnSelected()
 {
     if (myExpedition.TypeOfAttackSelected == ConstantsAndEnums.possibleAttacks.explore)
     {
         exploreBtn.GetComponent <Image>().color = new Color(255, 255, 255, 255);
         plunderBtn.GetComponent <Image>().color = new Color(0, 0, 0, 255);
         razeBtn.GetComponent <Image>().color    = new Color(0, 0, 0, 255);
     }
     else if (myExpedition.TypeOfAttackSelected == ConstantsAndEnums.possibleAttacks.plunder)
     {
         exploreBtn.GetComponent <Image>().color = new Color(0, 0, 0, 255);
         plunderBtn.GetComponent <Image>().color = new Color(255, 255, 255, 255);
         razeBtn.GetComponent <Image>().color    = new Color(0, 0, 0, 255);
     }
     else if (myExpedition.TypeOfAttackSelected == ConstantsAndEnums.possibleAttacks.raze)
     {
         exploreBtn.GetComponent <Image>().color = new Color(0, 0, 0, 255);
         plunderBtn.GetComponent <Image>().color = new Color(0, 0, 0, 255);
         razeBtn.GetComponent <Image>().color    = new Color(255, 255, 255, 255);
     }
 }
Exemplo n.º 3
0
    IEnumerator AddButtons()
    {
        for (int i = 0; i < Botones.Count; i++)
        {
            GameObject temp        = Botones[i];
            int        randomIndex = Random.Range(i, Botones.Count);
            Botones[i]           = Botones[randomIndex];
            Botones[randomIndex] = temp;
        }
        int count = 1;

        yield return(new WaitForSeconds((float)0.7));

        foreach (GameObject Btn in Botones)
        {
            Btn.transform.position = new Vector3(Btn.transform.position.x, Btn.transform.position.y - count * 6 / 7, 1);
            Btn.transform.SetParent(panelToAttachButtonsTo.transform);
            Btn.GetComponent <Animator>().enabled = true;
            count++;
            yield return(new WaitForSeconds((float)0.6));
        }
    }