public override Bt_Result doAction() { Bt_Result _result = Bt_Result.FAIL; string msg = "test node TestNodeFail"; Bt_Debug.Debug(_result, msg); return(_result); }
public override Bt_Result doAction() { Bt_Result _result = Bt_Result.SUCCESSFUL; string msg = "test node TestNodeSuccess"; Bt_Debug.Debug(_result, msg); return(_result); }
public override Bt_Result doAction() { Bt_Result _result = Bt_Result.RUNING; string msg = "test node TestNodeRuning"; Bt_Debug.Debug(_result, msg); return(_result); }