private void StartSearching() { receivedMessages.Clear(); BeginAsyncReceive(); searchStartedTime = Time.time; state = BroadcasterState.Searching; strMessage = "Searching for other players..."; }
private void StopSearching() { state = BroadcasterState.NotActive; strMessage = "Search stopped."; }
private void StopAnnouncing() { state = BroadcasterState.NotActive; strMessage = "Announcements stopped."; }
private void StartAnnouncing() { state = BroadcasterState.Announcing; strMessage = "Announcing we are a server..."; }