public override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Blue); walls.Draw(GameRef.spriteBatch, wallColour); controlManager.Draw(GameRef.spriteBatch); paddleManager.Draw(GameRef.spriteBatch); mainBall.Draw(GameRef.spriteBatch); brickManager.Draw(GameRef.spriteBatch); base.Draw(gameTime); }