protected State(BrewData brewData, string[] initialMessage = null, int initialScreen = 0) { BrewData = brewData; _initialMessage = initialMessage; _selectedScreen = initialScreen; Worker = new Thread( DoWork ) { Priority = ThreadPriority.Normal }; Worker.Start(); }
public StateSetupHeat1Effect(BrewData brewData) : base(brewData) { }
public StateSetupEstimatedSpargeWarmupTime(BrewData brewData) : base(brewData) { }
public State3MashAddGrain(BrewData brewData, string[] initialMessage = null, int initialScreen = 0) : base(brewData, initialMessage, initialScreen) { }
public StateSetupBoilTime(BrewData brewData) : base(brewData) { }
public State2Warmup(BrewData brewData, string[] initialMessage = null, int initialScreen = 0) : base(brewData, initialMessage, initialScreen) { }
public StateSetupTime(BrewData brewData, string[] initialMessage = null, int initialScreen = 0) : base(brewData, initialMessage, initialScreen) { }
public State9Complete(BrewData brewData, string[] initialMessage = null, int initialScreen = 0) : base(brewData, initialMessage, initialScreen) { }
public StateSetupStrikeTemp(BrewData brewData) : base(brewData) { }
public StateSetupMashTemp(BrewData brewData) : base(brewData) { }
public TempLogger(BrewData brewData, string[] initialMessage = null, int initialScreen = 0) : base(brewData, initialMessage, initialScreen) { }
public StateSetupEstimatedMashWarmupTime(BrewData brewData) : base(brewData) { }
public StateDashboard(BrewData brewData, string[] initialMessage = null, int initialScreen = 0) : base(brewData, initialMessage, initialScreen) { }
public StateSetupTempLoggerInterval(BrewData brewData) : base(brewData) { }
public StateSetupSpargeTemp(BrewData brewData) : base(brewData) { }
public State8Cooldown(BrewData brewData, string[] initialMessage = null, int initialScreen = 0) : base(brewData, initialMessage, initialScreen) { }