public override string ToString() { StringBuilder sb = new StringBuilder(); sb.AppendFormat("HP: {0}\r\n", HP); sb.AppendFormat("MP: {0}\r\n", MP); sb.AppendFormat("EXP Percentage: {0}%\r\n", EXPPercentage.ToString("N2")); sb.AppendFormat("Alert HP: {0}\r\n", AlertHP); sb.AppendFormat("Alert MP: {0}\r\n", AlertMP); sb.AppendFormat("Position: X: {0} Y: {1}\r\n", Position.X, Position.Y); sb.AppendFormat("Teleport: {0}\r\n", Teleport); sb.AppendFormat("Teleport Position: X: {0} Y: {1}\r\n", TeleportPosition.X, TeleportPosition.Y); sb.AppendFormat("Mouse Animation: {0}\r\n", MouseAnimation); sb.AppendFormat("Mouse Location: X: {0} Y: {1}\r\n", MouseLocation.X, MouseLocation.Y); sb.AppendFormat("Watched ItemID: {0}\r\n", WatchedItemID); sb.AppendFormat("Attack Count: {0}\r\n", AttackCount); sb.AppendFormat("Buff Count: {0}\r\n", BuffCount); sb.AppendFormat("Morph: {0}\r\n", Morph); sb.AppendFormat("Breath Status: {0}\r\n", BreathState.ToString()); sb.AppendFormat("Animation: {0}\r\n", CharacterAnimation); return(sb.ToString()); }
public void onBreathStateChange(BreathState state) { textBreathState.text = "BreathState: " + state.ToString(); }