Exemplo n.º 1
0
    bool FindNextTarget()
    {
        m_CurBounce++;
        if (m_CurBounce >= m_BounceNum)
        {
            return(false);
        }

        int w = m_BG.GetCoordW();
        int h = m_BG.GetCoordH();

        for (int x = 0; x < w; x++)
        {
            for (int y = 0; y < h; y++)
            {
                Coord2D    coord = new Coord2D((x + m_TargetCoord.x) % w, y);
                GameObject obj   = m_BG.GetElementByCoord(coord);
                if (obj == null)
                {
                    continue;
                }
                BoxElementControl objControl = obj.GetComponent <BoxElementControl>();
                if (objControl.m_Type == m_TargetType && objControl.GetState() != BoxState.ELIMINATE)
                {
                    m_Target      = obj;
                    m_TargetCoord = coord;
                    return(true);
                }
            }
        }
        return(false);
    }
Exemplo n.º 2
0
    public bool IsReachTop()
    {
        int w = m_BG.GetCoordW();
        int h = m_BG.GetCoordH();

        for (int x = 0; x < w; x++)
        {
            GameObject obj = m_BG.GetElementByCoord(new Coord2D(x, h - 1));
            if (obj)
            {
                BoxElementControl bec = obj.GetComponent <BoxElementControl>();
                if (bec.GetState() == BoxState.FIX)
                {
                    return(true);                                  //element fixed at top
                }
            }
        }
        return(false);
    }
    public bool CheckEliminate(MoveDir dir)
    {
        if (m_State != BoxState.FIX)
        {
            return(false);
        }
        int w        = m_BG.GetCoordW();
        int h        = m_BG.GetCoordH();
        int matchNum = 1;

        switch (dir)
        {
        case MoveDir.UP:
            for (int y = m_CurCoord.y + 1; y < h; y++)
            {
                if (IsMatch(new Coord2D(m_CurCoord.x, y)))
                {
                    matchNum++;
                }
                else
                {
                    break;
                }
            }
            if (matchNum >= 3)
            {
                for (int y = 0; y < matchNum; y++)
                {
                    MarkEliminate(new Coord2D(m_CurCoord.x, m_CurCoord.y + y));
                }
                return(true);
            }
            else
            {
                return(false);
            }

        //break;
        case MoveDir.RIGHT:
            for (int x = m_CurCoord.x + 1; x < w; x++)
            {
                if (IsMatch(new Coord2D(x, m_CurCoord.y)))
                {
                    matchNum++;
                }
                else
                {
                    break;
                }
            }
            if (matchNum >= 3)
            {
                for (int x = 0; x < matchNum; x++)
                {
                    MarkEliminate(new Coord2D(m_CurCoord.x + x, m_CurCoord.y));
                }
                return(true);
            }
            else
            {
                return(false);
            }

        //break;
        case MoveDir.DOWN:
            for (int y = m_CurCoord.y - 1; y >= 0; y--)
            {
                if (IsMatch(new Coord2D(m_CurCoord.x, y)))
                {
                    matchNum++;
                }
                else
                {
                    break;
                }
            }
            if (matchNum >= 3)
            {
                for (int y = 0; y < matchNum; y++)
                {
                    MarkEliminate(new Coord2D(m_CurCoord.x, m_CurCoord.y - y));
                }
                return(true);
            }
            else
            {
                return(false);
            }

        //break;
        case MoveDir.LEFT:
            for (int x = m_CurCoord.x - 1; x >= 0; x--)
            {
                if (IsMatch(new Coord2D(x, m_CurCoord.y)))
                {
                    matchNum++;
                }
                else
                {
                    break;
                }
            }
            if (matchNum >= 3)
            {
                for (int x = 0; x < matchNum; x++)
                {
                    MarkEliminate(new Coord2D(m_CurCoord.x - x, m_CurCoord.y));
                }
                return(true);
            }
            else
            {
                return(false);
            }

        //break;
        default:
            return(false);
        }
    }