protected override void drawSceneGUI() { BoundCFG[] list = mTarget.list; if (list.Length <= 0) { return; } int len = list.Length; bool isCurrent = false; for (int i = 0; i < len; i++) { BoundCFG cfg = list[i]; isCurrent = i == selectedIndex; if (isCurrent == false) { continue; } int j = 0; foreach (Segment segment in cfg.segments) { Handles.Label(segment.start, "seg_" + j); segment.start = Handles.PositionHandle(segment.start, Quaternion.identity); j++; } } }
public void Connect(BoundCFG cfg) { Undo.RecordObject(mTarget, "transform position"); List <Segment> segments = cfg.segments; for (int i = 0; i < segments.Count - 1; i++) { segments[i].end = segments[i + 1].start; } if (cfg.isClosed && segments.Count > 2) { segments[segments.Count - 1].end = segments[0].start; } }