// Use this for initialization public override void Start() { base.Start(); bouncy = GetComponent <BounceBetweenTwoPoints>(); if (healthBar != null) { healthBarRect = healthBar.GetComponent <RectTransform>(); } currHealth = maxHealth; Attacking = false; }
// Use this for initialization public override void Start() { base.Start(); _outlineMaterial = new Material(outlineMaterial); _deathMaterial = new Material(deathMaterial); if (body != null) { body.GetComponent <Renderer>().material = _outlineMaterial; } bouncy = GetComponent <BounceBetweenTwoPoints>(); r = GetComponentInChildren <Rotate>(); if (healthBar != null) { healthBarRect = healthBar.GetComponent <RectTransform>(); } currHealth = maxHealth; Attacking = false; }