void setState()
    {
        distanceToTarget = Vector3.Distance(transform.position, playerTarget.position);

        if (bossState != Boss_State2.DEATH)
        {
            if (distanceToTarget > 3 && distanceToTarget <= 15)
            {
                bossState = Boss_State2.PAUSE;
            }
            else if (distanceToTarget > 15)
            {
                bossState = Boss_State2.IDLE;
            }
            else if (distanceToTarget <= 3)
            {
                bossState = Boss_State2.ATTACK;
            }
            else
            {
                bossState = Boss_State2.NONE;
            }

            if (bossHealth.health <= 0)
            {
                bossState = Boss_State2.DEATH;
            }
        }
    }
 public void setBossState(Boss_State2 state)
 {
     this.bossState = state;
 }