private void OnTriggerStay(Collider other) { if (Input.GetKeyDown(KeyCode.F)) { bs = GameObject.FindGameObjectWithTag("boss").GetComponentInChildren <BossScript>(); bs.Revive(); prompt.SetActive(false); gcs.GameEnded(true); } }
private void OnTriggerStay(Collider other) { if (Input.GetKeyDown(KeyCode.F)) { bs = GameObject.FindGameObjectWithTag("boss").GetComponentInChildren <BossScript>(); bs.Revive(); prompt.SetActive(false); gcs.GameEnded(true); } }