//페이즈3 void Phase03() { BB = BossBuff.Normal; SubPhase = 1; CheckPhase(1); Invoke("Complete", Time.Phase3); }
void CheckPhase(int Phase) { switch (Phase) { case 1: bossAniManager.AttackOn(); LazerCount = 0; LazerSetOn = true; break; case 2: bossAniManager.AttackOn(); break; case 3: Audio.Play(22); EclipsOn = true; SubPhase = 1; CheckPhase(SubPhase); EclipsAni.SetBool("EclipsOn", true); BB = BossBuff.Infinity; break; case 4: meteor.SetMeteor(); Invoke("Phase04", 0.5f); break; } }