Exemplo n.º 1
0
        public void DestroyALL()
        {
            ClearCache();

            if (null != m_BloodMap)
            {
                foreach (KeyValuePair <int, UBlood> var in m_BloodMap)
                {
                    UBlood ub = var.Value;
                    if (ub != null)
                    {
                        var temp = ub.gameObject;
                        ub.resNode.DestroyInstanceRes(ref temp);
                        ub.Clear();
                    }
                }

                m_curIndexArry = new Vector2[3];
                m_BloodMap.Clear();
            }

            if (null != BossBlood)
            {
                var temp = BossBlood.gameObject;
                BossBlood.resNode.DestroyInstanceRes(ref temp);
                BossBlood.Clear();
                BossBlood = null;

                CurrentBossBloodHostID = -1;
            }
            BossBloodEntityTable.Clear();
            BossBloodProityList.Clear();

            m_unUseCanvasNodeMap.Clear();
        }
Exemplo n.º 2
0
 /// <summary>
 /// 清除所有的组件
 /// </summary>
 public static void DestroyALL()
 {
     if (Movie.GetSingleton <GfxBloodMovie>() == null)
     {
         return;
     }
     ClearCache();
     if (null != m_BloodMap)
     {
         foreach (KeyValuePair <int, GfxBlood> var in m_BloodMap)
         {
             GfxBlood gba = var.Value;
             if (GfxBloodMovie.Instance != null)
             {
                 GfxBloodMovie.Instance.RemoveMovieAS3(gba.Instance);
             }
             gba.Clear();
         }
         CurrentColIndex = 0;
         CurrentRowIndex = 0;
         UnUsedMovieNodeList.Clear();
         m_BloodMap.Clear();
     }
     if (null != BossBlood)
     {
         if (GfxDynamicMovie.Instance != null)
         {
             GfxDynamicMovie.Instance.RemoveMovieAS3(BossBlood.Instance);
         }
         BossBlood.Clear();
         BossBlood             = null;
         CurrentBossBlodHostID = -1;
     }
     BossBloodEntityTable.Clear();
     BossBloodProityList.Clear();
     //GFxWarPauseMenu.BoolEvent -= ChangeBloodSetting;
 }