// Start is called before the first frame update void Start() { target = GameObject.Find("Ship"); BA = GameObject.Find("ArmModelContainer").GetComponent <BossArm>(); R = GameObject.Find("Arm").GetComponent <BossArmRot>(); BM = GameObject.Find("boss").GetComponent <BossMovement>(); player = GameObject.Find("Ship"); centerlight = transform.Find("Sphere").gameObject; Health = 50; }
// Start is called before the first frame update void Start() { A = GameObject.Find("ArmModelContainer").GetComponent <BossArm>(); laser.SetActive(false); }
// Start is called before the first frame update void Start() { C = transform.Find("center").gameObject.GetComponent <BossCenter>(); A = transform.Find("ArmModelContainer").gameObject.GetComponent <BossArm>(); }