private void LoadingDidFinishEvent() { try { Plugin.Log("One Color Activation Attempt", Plugin.LogLevel.Info); PlayerController _playerController = Resources.FindObjectsOfTypeAll <PlayerController>().FirstOrDefault(); var leftSaberType = _playerController.leftSaber.GetPrivateField <SaberTypeObject>("_saberType"); leftSaberType.SetPrivateField("_saberType", Saber.SaberType.SaberB); rumble = model.controllersRumbleEnabled; model.controllersRumbleEnabled.value = false; } catch (Exception e) { Console.WriteLine(e); } }
public void SceneManagerOnActiveSceneChanged(Scene arg0, Scene scene) { try { if (scene.name == "MenuCore") { if (model == null) { model = Resources.FindObjectsOfTypeAll <MainSettingsModel>().FirstOrDefault(); rumble = model.controllersRumbleEnabled; } model.controllersRumbleEnabled = rumble; } if (SceneUtils.isGameScene(scene) && Settings.OneColour && TweakManager.IsPartyMode()) { StartCoroutine(WaitForLoad()); } } catch (Exception e) { Console.WriteLine("Tweaks (OneColour) done f****d up: " + e); } }
private void SpawnController_ScaleRemoveCut(BeatmapObjectSpawnController arg1, INoteController controller, NoteCutInfo arg3) { NoteData note = controller.noteData; Transform noteTransform = controller.noteTransform; // Log("DESPAWN" + noteTransform.localScale.ToString()); if (noteTransform.localScale.x != 1) { noteTransform.localScale = new Vector3(1f, 1f, 1f); } // Log("DESPAWN" + noteTransform.localScale.ToString()); // if (modifiedNotes[note.id] != null) // note = modifiedNotes[note.id]; FloatBehavior behavior = noteTransform.gameObject.GetComponent <FloatBehavior>(); if (behavior != null) { noteTransform.localPosition = new Vector3(behavior.originalX, behavior.originalY, noteTransform.localPosition.z); GameObject.Destroy(behavior); } if (GMPUI.oneColor) { if (!defaultRumble) { return; } _noteCutEffectSpawner = UnityEngine.Object.FindObjectOfType <NoteCutEffectSpawner>(); if (_noteCutEffectSpawner != null) { _noteCutHapticEffect = ReflectionUtil.GetPrivateField <NoteCutHapticEffect>(_noteCutEffectSpawner, "_noteCutHapticEffect"); } if (_noteCutHapticEffect != null) { _hapticFeedbackController = ReflectionUtil.GetPrivateField <HapticFeedbackController>(_noteCutHapticEffect, "_hapticFeedbackController"); } if (_hapticFeedbackController != null) { _RumbleEnabledOneC = ReflectionUtil.GetPrivateField <BoolSO>(_hapticFeedbackController, "_controllersRumbleEnabled"); } if (_RumbleEnabledOneC == null) { return; } Vector3 notePos = controller.noteTransform.position; Vector3 leftPos = player.leftSaber.transform.position; leftPos += player.leftSaber.transform.forward * 0.5f; Vector3 rightPos = player.rightSaber.transform.position; rightPos += player.rightSaber.transform.forward * 0.5f; float leftDist = Vector3.Distance(leftPos, notePos); float rightDist = Vector3.Distance(rightPos, notePos); // Log(leftDist.ToString() + " " + rightDist.ToString()); _RumbleEnabledOneC.value = true; Saber.SaberType targetType = (leftDist > rightDist) ? Saber.SaberType.SaberB : Saber.SaberType.SaberA; if (!(Mathf.Abs(leftDist - rightDist) <= 0.2f)) { _noteCutHapticEffect.HitNote(targetType); } else { _noteCutHapticEffect.HitNote(Saber.SaberType.SaberA); _noteCutHapticEffect.HitNote(Saber.SaberType.SaberB); } _RumbleEnabledOneC.value = false; } }
public void Construct(MaterialSwapper materialSwapper, [Inject(Id = "PostProcessEnabled")] BoolSO postProcessEnabled, [InjectOptional] LightWithIdManager lightWithIdManager) { _materialSwapper = materialSwapper; _postProcessEnabled = postProcessEnabled; _lightWithIdManager = lightWithIdManager; }