public virtual bool Any() { return(BoolButtons.Any() || FloatControls.Any()); }
public bool Any() { return(BoolButtons.Any() || AxisControls.Any()); }
public bool Any() { return(BoolButtons.Any() || Axes.Any()); }
public virtual bool Any() { return(BoolButtons.Any() || FloatControls.Any()); }
public bool Any() { return(BoolButtons.Any() || AxisControls.Any()); }
public bool Any() { return(BoolButtons.Any() || Axes.Any()); }