Exemplo n.º 1
0
    public void ReadContent(string catalog)
    {
        Panel_Catalog.DOFade(0, 1).OnComplete(() => Panel_Catalog.blocksRaycasts = false);

        var contentDict = PlayerManager.Instance.GetRecordContent(_isClear, _currentCatalogType, catalog);

        int maxPage = Mathf.Max(contentDict.Keys.Max(), 1);

        if ((maxPage % 2) != 2)
        {
            maxPage++;
        }

        FirstPage.SetText(GetContent(contentDict, 1));

        for (int i = 2; i <= maxPage;)
        {
            var frontContent = GetContent(contentDict, i);
            var backContent  = GetContent(contentDict, i + 1);
            CreatePage(frontContent, backContent);
            i += 2;
        }
        BookPro.CurrentPaper = 1;
        BookPro.UpdatePages();
    }
Exemplo n.º 2
0
        private IEnumerator InitBookInspector(string[] files)
        {
            book.ClearPapers();
            progressBox.SetActive(true);
            progressSlider.value = 0f;
            float             max  = files.Length;
            List <GameObject> list = new List <GameObject>(2);

            for (int i = 0; i < max; i++)
            {
                bool right = list.Count == 1 ? true : false;
                BookModel.PageInfo info = new BookModel.PageInfo
                {
                    image = files[i]
                };
                PageParts page = CreatePage(info, right);
                list.Add(page.gameObject);
                if (list.Count > 1)
                {
                    book.AddPaper(list[0], list[1]);
                    list.Clear();
                }
                progressSlider.value = i / max;
                yield return(null);
            }
            ZLog.Log("look book that paper count = " + book.papers.Count + "; files num = " + max);
            book.CurrentPaper = 1;
            book.UpdatePages();

            book.StartFlippingPaper = 0;
            book.EndFlippingPaper   = book.papers.Count - 1;
            yield return(null);

            progressBox.SetActive(false);
            eventBox.SetActive(true);
        }
    private Paper GetPaper(GameObject frontPage, GameObject backPage)
    {
        Paper newPaper = new Paper();

        newPaper.Front = frontPage;
        newPaper.Back  = backPage;

        Paper[] papers = new Paper[bookCurlWrapper.papers.Length + 1];
        for (int i = 0; i < bookCurlWrapper.papers.Length; i++)
        {
            papers[i] = bookCurlWrapper.papers[i];
        }

        papers[papers.Length - 1] = newPaper;

        bookCurlWrapper.papers           = papers;
        bookCurlWrapper.EndFlippingPaper = bookCurlWrapper.papers.Length - 1;
        bookCurlWrapper.UpdatePages();

        return(newPaper);
    }
        public void AddPaper(BookPro book)
        {
            GameObject frontPage = Instantiate(FrontPagePrefab);
            GameObject backPage  = Instantiate(BackPagePrefab);

            frontPage.transform.SetParent(book.transform, false);
            backPage.transform.SetParent(book.transform, false);
            Paper newPaper = new Paper();

            newPaper.Front = frontPage;
            newPaper.Back  = backPage;
            Paper[] papers = new Paper[book.papers.Length + 1];
            for (int i = 0; i < book.papers.Length; i++)
            {
                papers[i] = book.papers[i];
            }
            papers[papers.Length - 1] = newPaper;
            book.papers = papers;
            //update the flipping range to contain the new added paper
            book.EndFlippingPaper = book.papers.Length - 1;
            book.UpdatePages();
        }