void Update() { foreach (Collider collider in Physics.OverlapSphere(transform.position, radius)) { Bombs_EnemyMovement enemyMovement = collider.GetComponent <Bombs_EnemyMovement>(); if (enemyMovement != null) { enemyMovement.TrackDecoy(transform); } } }
void Deactivate() { foreach (Collider collider in Physics.OverlapSphere(transform.position, radius)) { Bombs_EnemyMovement enemyMovement = collider.GetComponent <Bombs_EnemyMovement>(); if (enemyMovement != null) { enemyMovement.TrackPlayer(); } } Destroy(gameObject); }