private void Update()
    {
        if (isPause)
        {
            return;
        }
        if (Time.time - lastSpawn > deltaSpawn)
        {
            EnemyHistory e       = GetEnemy();
            float        randomX = Random.Range(-1.65f, 1.65f);

            e.LaunchEnemy(Random.Range(1.85f, 2.75f), randomX, -randomX);
            lastSpawn = Time.time;
        }
        if (Time.time - lastSpawnB > deltaSpawnB)
        {
            BombHistory c       = GetBomb();
            float       randomX = Random.Range(-1.65f, 1.65f);
            c.LaunchBomb(Random.Range(1.85f, 2.75f), randomX, -randomX);
            lastSpawnB = Time.time;
        }
        if (Input.GetMouseButton(0))
        {
            Vector3 pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            pos.z          = -1;
            trail.position = pos;
            Collider2D[] thisFramesEnemy = Physics2D.OverlapPointAll(new Vector2(pos.x, pos.y), LayerMask.GetMask("EnemyHistory"));
            Collider2D[] thisFramesBomb  = Physics2D.OverlapPointAll(new Vector2(pos.x, pos.y), LayerMask.GetMask("BombHistory"));

            if ((Input.mousePosition - lastMousePosition).sqrMagnitude > SLICEFORCE)
            {
                foreach (Collider2D c in thisFramesEnemy)
                {
                    for (int i = 0; i < enemiesS.Length; i++)
                    {
                        if (c == enemiesS[i])
                        {
                            c.GetComponent <EnemyHistory>().Slice();
                        }
                    }
                }
                foreach (Collider2D c in thisFramesBomb)
                {
                    for (int i = 0; i < bombsS.Length; i++)
                    {
                        if (c == bombsS[i])
                        {
                            c.GetComponent <BombHistory>().Slice();
                        }
                    }
                }
            }

            lastMousePosition = Input.mousePosition;
            enemiesS          = thisFramesEnemy;
            bombsS            = thisFramesBomb;
        }
    }
    private BombHistory GetBomb()
    {
        BombHistory b = bombs.Find(x => !x.IsActive);

        if (b == null)
        {
            b = Instantiate(bombPrefab).GetComponent <BombHistory>();
            bombs.Add(b);
        }
        return(b);
    }