private void Animation_onAnimationCompletedEvent(BombAnimation obj) { if (obj == BombAnimation.Boom) { this.destroy(); } }
private void Awake() { _bombAnimation = new BombAnimation(GetComponent <Animator>()); }
private void Animation_onAnimationCompletedEvent(BombAnimation obj) { if (obj == BombAnimation.Boom) { this.destroy(); } }
private void Awake() { _bombAnimation = new BombAnimation(GetComponent <Animator>()); }