Exemplo n.º 1
0
 public override void Attached()
 {
     PlayerController = GetComponent <Bolt_PlayerController>();
     if (entity.IsOwner)
     {
         state.Health   = PlayerHealth;
         state.LostGame = false;                  // player did not lose the game yet.
     }
     state.AddCallback("Health", HealthCallback); // we changed a state. When the state is changed, the server will call the callback on everyone's computer.
 }
Exemplo n.º 2
0
 public override void Attached()
 {
     if (entity.IsOwner)
     {
         state.WeaponIndex = "0";            // spawn with nothing but fists!
         PlayerInventory   = FindObjectOfType <Inventory>();
     }
     PlayerController = GetComponentInParent <Bolt_PlayerController>();
     state.AddCallback("Weapon", SetWeapon); // spawn the weapon when
     state.OnAttack = null;                  //
     //state.OnChangeWeapon = ToggleWeapon;
 }