public static void AttachAnimalToNetwork(AnimalSpawnZone zone, GameObject gameObject) { AnimalDespawner animalDespawner = gameObject.GetComponent <AnimalDespawner>(); if (!animalDespawner) { animalDespawner = gameObject.AddComponent <AnimalDespawner>(); } animalDespawner.SpawnedFromZone = zone; animalDespawner.DespawnRadius = 70f; animalDespawner.UpdateRate = 1f; if (BoltNetwork.isServer) { BoltEntity boltEntity = gameObject.AddComponent <BoltEntity>(); BoltEntity component = gameObject.GetComponent <CoopAnimalServer>().NetworkContainerPrefab.GetComponent <BoltEntity>(); using (BoltEntitySettingsModifier boltEntitySettingsModifier = component.ModifySettings()) { using (BoltEntitySettingsModifier boltEntitySettingsModifier2 = boltEntity.ModifySettings()) { boltEntitySettingsModifier2.clientPredicted = boltEntitySettingsModifier.clientPredicted; boltEntitySettingsModifier2.persistThroughSceneLoads = boltEntitySettingsModifier.persistThroughSceneLoads; boltEntitySettingsModifier2.allowInstantiateOnClient = boltEntitySettingsModifier.allowInstantiateOnClient; boltEntitySettingsModifier2.prefabId = boltEntitySettingsModifier.prefabId; boltEntitySettingsModifier2.updateRate = boltEntitySettingsModifier.updateRate; boltEntitySettingsModifier2.serializerId = boltEntitySettingsModifier.serializerId; } } BoltNetwork.Attach(gameObject); } }
private void OnProjectileThrown(GameObject projectileGO) { if (this._targetView.ActiveBonus == this._bonus) { GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this._prefab); gameObject.transform.parent = projectileGO.transform; gameObject.transform.localPosition = this._position.localPosition; gameObject.transform.localRotation = this._position.localRotation; Rigidbody component = gameObject.GetComponent <Rigidbody>(); if (component) { component.useGravity = false; component.isKinematic = true; } if (!gameObject.GetComponent <destroyAfter>()) { gameObject.AddComponent <destroyAfter>().destroyTime = 20f; } if (BoltNetwork.isRunning) { BoltEntity component2 = gameObject.GetComponent <BoltEntity>(); if (component2 && !component2.isAttached) { BoltNetwork.Attach(component2); } } this._targetView.ActiveBonus = (WeaponStatUpgrade.Types)(-1); } }
public override void Open_Perform() { if (!this.Interior.activeSelf) { this.Interior.SetActive(true); this.Lid.GetComponent <Animation>().Play(); if (FMOD_StudioSystem.instance) { FMOD_StudioSystem.instance.PlayOneShot(this.OpenEvent, this.transform.position, null); } if (!BoltNetwork.isClient) { GameObject gameObject; if (Extensions.get_length(this.WorldItem) > 0) { gameObject = (GameObject)UnityEngine.Object.Instantiate(this.WorldItem[UnityEngine.Random.Range(0, Extensions.get_length(this.WorldItem))], this.InsidePos.position, this.InsidePos.rotation); } if (BoltNetwork.isServer && Extensions.get_length(this.WorldItem) > 0) { BoltNetwork.Attach(gameObject as GameObject); } if (Extensions.get_length(this.WorldItem) > 0) { gameObject.transform.parent = this.InsidePos.transform; } } this.gameObject.SetActive(false); } }
public static BoltEntity AttachLocalPlayer(string name = null) { if (LocalPlayer.GameObject.GetComponent <BoltEntity>() != null && LocalPlayer.GameObject.GetComponent <BoltEntity>().isAttached) { return(LocalPlayer.GameObject.GetComponent <BoltEntity>()); } Menu.Values.Self.Visible = true; LocalPlayer.GameObject.AddComponent <BoltPlayerSetup>(); LocalPlayer.GameObject.AddComponent <BoltEntity>(); using (var settingsModifier = LocalPlayer.GameObject.GetComponent <BoltEntity>().ModifySettings()) { settingsModifier.prefabId = BoltPrefabs.player_net; settingsModifier.serializerId = StateSerializerTypeIds.IPlayerState; settingsModifier.allowInstantiateOnClient = true; settingsModifier.persistThroughSceneLoads = true; settingsModifier.clientPredicted = false; settingsModifier.updateRate = 1; } var attachedEntity = BoltNetwork.Attach(LocalPlayer.GameObject).GetComponent <BoltEntity>(); attachedEntity.GetState <IPlayerState>().name = !string.IsNullOrEmpty(name) ? name : GriefClientPro.PlayerName; LocalPlayer.Entity = attachedEntity; BoltNetwork.SetCanReceiveEntities(true); return(attachedEntity); }
private void die() { if (!this.controller) { return; } this.sendDisablePerchTarget(); if (this.controller.initIdealBirds > 0) { this.controller.initIdealBirds--; } if (this.controller.initMaxBirds > 0) { this.controller.initMaxBirds--; } base.StopAllCoroutines(); FMODCommon.PlayOneshot(this.DieEvent, base.transform); Transform transform = this.ragDoll.metgoragdoll(default(Vector3)); if (BoltNetwork.isRunning && BoltNetwork.isServer) { BoltNetwork.Attach(transform.gameObject); } this.controller.Unspawn(base.gameObject); }
private void DieFire() { if (!this.controller) { return; } this.sendDisablePerchTarget(); if (this.controller.initIdealBirds > 0) { this.controller.initIdealBirds--; } if (this.controller.initMaxBirds > 0) { this.controller.initMaxBirds--; } base.StopAllCoroutines(); FMODCommon.PlayOneshot(this.DieEvent, base.transform); this.ragDoll.burning = true; Transform transform = this.ragDoll.metgoragdoll(default(Vector3)); if (BoltNetwork.isRunning && BoltNetwork.isServer) { CoopRagdollToken coopRagdollToken = new CoopRagdollToken(); coopRagdollToken.onFireApplied = true; BoltNetwork.Attach(transform.gameObject, coopRagdollToken); } this.controller.Unspawn(base.gameObject); }
void OnEnable() { if (!BoltEntityExtensions.IsAttached(gameObject.GetComponent <BoltEntity>())) { BoltNetwork.Attach(gameObject); } }
private void Start() { if (BoltNetwork.isRunning && this.entity && !this.entity.isAttached) { BoltNetwork.Attach(this.entity); } }
private void throwRocks() { if (BoltNetwork.isClient) { return; } for (int i = 0; i < this.ammoCount; i++) { Vector3 position = this.releasePos.position + this.releasePos.up * 2f + (this.releasePos.forward * UnityEngine.Random.Range(-0.6f, 0.6f) + this.releasePos.right * UnityEngine.Random.Range(-0.6f, 0.6f)); MultiThrowerProjectile multiThrowerProjectile = UnityEngine.Object.Instantiate <MultiThrowerProjectile>(this.projectilePrefab, position, Quaternion.identity); Rigidbody rigidbody = multiThrowerProjectile._rigidbody; Vector2 vector = this.randomCircle2(2.2f); Vector3 target = new Vector3(this.landTarget.x + vector.x, this.landTarget.y, this.landTarget.z + vector.y); Vector3 a = this.calculateBestThrowSpeed(this.releasePos.position, target, UnityEngine.Random.Range(2.4f, 2.6f)); rigidbody.AddForce(a * (0.016666f / Time.fixedDeltaTime), ForceMode.VelocityChange); rigidbody.AddTorque(base.transform.right * UnityEngine.Random.Range(20f, 35f), ForceMode.VelocityChange); multiThrowerProjectile.InitProjectile(this.itemHolder.AmmoLoaded[i], (this.rockAmmo[i].transform.childCount <= 0) ? null : this.rockAmmo[i].transform.GetChild(0)); if (BoltNetwork.isRunning) { BoltEntity component = multiThrowerProjectile.GetComponent <BoltEntity>(); if (component) { BoltNetwork.Attach(multiThrowerProjectile.gameObject); IMultiThrowerProjectileState state = component.GetState <IMultiThrowerProjectileState>(); state.Thrower = this.entity; state.AmmoId = i + 1; } } } foreach (GameObject gameObject in this.rockAmmo) { gameObject.SetActive(false); } }
public static void AttachTrees() { if (BoltNetwork.isServer && CoopTreeGrid.AttachQueue != null) { int count = CoopTreeGrid.AttachQueue.Count; for (int i = 0; i < 100; i++) { if (CoopTreeGrid.AttachQueue.Count <= 0) { break; } BoltEntity boltEntity = CoopTreeGrid.AttachQueue.Dequeue(); if (!boltEntity.IsAttached()) { BoltNetwork.Attach(boltEntity.gameObject); boltEntity.Freeze(true); } else { i--; } } if (count > 0 && CoopTreeGrid.AttachQueue.Count == 0 && !CoopTreeGrid.AttachRoutineDone) { CoopTreeGrid.AttachRoutineDone = true; Scene.ActiveMB.StartCoroutine(CoopTreeGrid.AttacheRoutine()); } } }
public void goRagdoll() { if (this.ragdollSpawned) { return; } this.ragdollSpawned = true; Transform transform = this.ragdoll.metgoragdoll(default(Vector3)); if (PoolManager.Pools["creatures"].IsSpawned(this.rootTr)) { this.spawnFunctions.despawn(); } else { UnityEngine.Object.Destroy(base.gameObject); } CoopMutantDummyToken coopMutantDummyToken = new CoopMutantDummyToken(); MaterialPropertyBlock materialPropertyBlock = new MaterialPropertyBlock(); this.skinRenderer.GetPropertyBlock(materialPropertyBlock); coopMutantDummyToken.skinDamage1 = materialPropertyBlock.GetFloat("_Damage1"); coopMutantDummyToken.skinDamage2 = materialPropertyBlock.GetFloat("_Damage2"); coopMutantDummyToken.skinDamage3 = materialPropertyBlock.GetFloat("_Damage3"); coopMutantDummyToken.skinDamage4 = materialPropertyBlock.GetFloat("_Damage4"); if (BoltNetwork.isRunning) { BoltNetwork.Attach(transform.gameObject, coopMutantDummyToken); } }
public static BoltEntity AttachLocalPlayer(GameObject go, string name, bool attachToRespawn) { if (go.GetComponent <BoltEntity>() && go.GetComponent <BoltEntity>().isAttached) { return(go.GetComponent <BoltEntity>()); } go.AddComponent <BoltPlayerSetup>(); go.AddComponent <BoltEntity>(); using (BoltEntitySettingsModifier boltEntitySettingsModifier = go.GetComponent <BoltEntity>().ModifySettings()) { boltEntitySettingsModifier.prefabId = BoltPrefabs.player_net; boltEntitySettingsModifier.serializerId = StateSerializerTypeIds.IPlayerState; boltEntitySettingsModifier.allowInstantiateOnClient = true; boltEntitySettingsModifier.persistThroughSceneLoads = true; boltEntitySettingsModifier.clientPredicted = false; boltEntitySettingsModifier.updateRate = 1; } BoltEntity component = BoltNetwork.Attach(go).GetComponent <BoltEntity>(); component.GetState <IPlayerState>().name = ((!string.IsNullOrEmpty(name)) ? name : "UNKNOWN"); LocalPlayer.Entity = component; LocalPlayer.State = component.GetState <IPlayerState>(); BoltNetwork.SetCanReceiveEntities(true); return(component); }
private bool OnPrefabLoaded(GameObject prefab) { if (this && this._loading) { this._loading = false; if (base.enabled && base.gameObject.activeSelf && prefab && base.gameObject.activeInHierarchy) { Vector3 position = base.transform.position; Quaternion rotation = base.transform.rotation; GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(prefab, position, rotation); this._instance = gameObject; if (BoltNetwork.isServer && !this._doLocalOnlyCheck && gameObject.GetComponent <BoltEntity>()) { BoltNetwork.Attach(gameObject.gameObject); } gameObject.SendMessage("OnSpawned", SendMessageOptions.DontRequireReceiver); if (this._parent) { gameObject.transform.parent = this._parent.transform.parent; } return(true); } } return(false); }
private void FakeDrop(List <int> outfit, Vector3 dropPos) { if (outfit == null) { return; } List <int> list = (from eachValue in outfit where eachValue > 0 select eachValue).ToList <int>(); if (list.SafeCount <int>() == 0) { return; } if (this._fakeDropPrefabSource == null) { return; } GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this._fakeDropPrefabSource, dropPos, Quaternion.identity); ClothingPickup componentInChildren = gameObject.GetComponentInChildren <ClothingPickup>(); componentInChildren._presetOutfitItemIds = list; gameObject.name = string.Format("{0}_fakeDrop_clothes_{1}", this._fakeDropPrefabSource.name, list.Join("_")); if (BoltNetwork.isRunning) { BoltEntity component = gameObject.GetComponent <BoltEntity>(); BoltNetwork.Attach(component); } LocalPlayer.Sfx.PlayWhoosh(); }
private void DisolveBurnt() { if (!BoltNetwork.isRunning || (base.entity.isAttached && base.entity.isOwner)) { if (this.DissolvedPrefab) { GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.DissolvedPrefab, base.transform.position, base.transform.rotation); if (this._scaleDisolve) { gameObject.transform.localScale.Scale(this._targetRenderer.transform.localScale); } if (BoltNetwork.isRunning && gameObject.GetComponent <BoltEntity>()) { BoltNetwork.Attach(gameObject); } } if (BoltNetwork.isRunning) { BoltNetwork.Destroy(base.gameObject); } else { UnityEngine.Object.Destroy(base.gameObject); } } }
private void Start() { if (BoltNetwork.isRunning && base.entity && !base.entity.isAttached) { BoltNetwork.Attach(base.entity); } }
private void fireProjectile() { if (LocalPlayer.Inventory.RemoveItem(this._ammoId, 1, false, true)) { Vector3 position = this._ammoSpawnPosGo.transform.position; Quaternion rotation = this._ammoSpawnPosGo.transform.rotation; GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this._boltProjectile, position, rotation); Rigidbody component = gameObject.GetComponent <Rigidbody>(); if (BoltNetwork.isRunning) { BoltEntity component2 = gameObject.GetComponent <BoltEntity>(); if (component2) { BoltNetwork.Attach(gameObject); } } PickUp componentInChildren = gameObject.GetComponentInChildren <PickUp>(true); if (componentInChildren) { SheenBillboard[] componentsInChildren = gameObject.GetComponentsInChildren <SheenBillboard>(); foreach (SheenBillboard sheenBillboard in componentsInChildren) { sheenBillboard.gameObject.SetActive(false); } componentInChildren.gameObject.SetActive(false); if (base.gameObject.activeInHierarchy) { base.StartCoroutine(this.enablePickupTrigger(componentInChildren.gameObject)); } } Vector3 up = gameObject.transform.up; component.AddForce(22000f * (0.016666f / Time.fixedDeltaTime) * up); } }
private void Start() { if (!this.SkipAttach && BoltNetwork.isRunning && this.entity && !this.entity.isAttached) { BoltNetwork.Attach(base.gameObject); } base.Invoke("Explode", (float)this.WaitTime); }
private IEnumerator DelayedPoolSpawnMP(string pool, Transform prefab, Vector3 pos, Quaternion rot) { yield return(null); Transform t = PoolManager.Pools[pool].Spawn(prefab, pos, rot); BoltNetwork.Attach(t.gameObject); yield break; }
public Transform metgoragdoll(Vector3 varpvelocity = default(Vector3)) { Transform transform = UnityEngine.Object.Instantiate(this.vargamragdoll, base.transform.position, base.transform.rotation) as Transform; transform.localScale = base.transform.localScale; this.metcopytransforms(base.transform, transform, varpvelocity * 1f); if (this.doCreepySkin) { transform.gameObject.SendMessage("setSkin", this.health.MySkin.sharedMaterial, SendMessageOptions.DontRequireReceiver); this.health.MySkin.GetPropertyBlock(this.bloodPropertyBlock); transform.gameObject.SendMessage("setSkinDamageProperty", this.bloodPropertyBlock, SendMessageOptions.DontRequireReceiver); if (BoltNetwork.isServer) { IMutantState state = base.transform.parent.GetComponent <BoltEntity>().GetState <IMutantState>(); CoopMutantDummyToken coopMutantDummyToken = new CoopMutantDummyToken(); coopMutantDummyToken.Scale = base.transform.localScale; coopMutantDummyToken.skinDamage1 = this.bloodPropertyBlock.GetFloat("_Damage1"); coopMutantDummyToken.skinDamage2 = this.bloodPropertyBlock.GetFloat("_Damage2"); coopMutantDummyToken.skinDamage3 = this.bloodPropertyBlock.GetFloat("_Damage3"); coopMutantDummyToken.skinDamage4 = this.bloodPropertyBlock.GetFloat("_Damage4"); mutantTypeSetup component = base.transform.parent.GetComponent <mutantTypeSetup>(); if (component) { coopMutantDummyToken.storedRagDollName = component.storedRagDollName; } BoltNetwork.Attach(transform.gameObject, coopMutantDummyToken); } } if (this.animal) { animalSpawnFunctions component2 = base.transform.root.GetComponent <animalSpawnFunctions>(); if (component2) { transform.gameObject.SendMessage("setSkin", component2.meshRenderer.sharedMaterial, SendMessageOptions.DontRequireReceiver); } } if (this.bird) { lb_Bird component3 = base.transform.GetComponent <lb_Bird>(); transform.gameObject.SendMessage("setSkin", component3.skin.sharedMaterial, SendMessageOptions.DontRequireReceiver); } if (this.fish) { transform.gameObject.SendMessage("doSkinSetup", this.fishScript.fishTypeInt, SendMessageOptions.DontRequireReceiver); } if (this.burning) { transform.gameObject.SendMessage("enableFire", SendMessageOptions.DontRequireReceiver); } if (this.alreadyBurnt) { transform.gameObject.SendMessage("enableBurntSkin", SendMessageOptions.DontRequireReceiver); } this.burning = false; this.alreadyBurnt = false; return(transform); }
private IEnumerator DelayedOnEnable() { yield return(null); if (base.entity && !base.entity.isAttached) { BoltNetwork.Attach(base.entity); } yield break; }
private void SetupEntity() { var entity = GetComponent <BoltEntity>(); if (BoltNetwork.IsServer && !entity.isAttached) { BoltNetwork.Attach(entity.gameObject); entity.TakeControl(); Debug.Log("Setup scene entity : " + entity.name); } }
public void PlaceTrophy(int itemId) { Transform transform = UnityEngine.Object.Instantiate <Transform>(Prefabs.Instance.TrophyPrefabs.First((Prefabs.TrophyPrefab tp) => tp._itemId == itemId)._prefab, base.transform.parent.position, base.transform.parent.rotation); transform.parent = base.transform.parent.parent; if (BoltNetwork.isRunning) { BoltNetwork.Attach(transform.gameObject); } UnityEngine.Object.Destroy(base.transform.parent.gameObject); }
private void OnProjectileThrown(GameObject projectileGO) { if (this._targetView.ActiveBonus == this._bonus) { GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this._prefab); gameObject.transform.parent = projectileGO.transform; gameObject.transform.localPosition = this._position.localPosition; gameObject.transform.localRotation = this._position.localRotation; Rigidbody component = gameObject.GetComponent <Rigidbody>(); if (component) { component.useGravity = false; component.isKinematic = true; } if (gameObject.GetComponent <Molotov>()) { CapsuleCollider component2 = gameObject.GetComponent <CapsuleCollider>(); BoxCollider component3 = gameObject.GetComponent <BoxCollider>(); if (component3) { component3.enabled = false; } Collider component4 = gameObject.transform.parent.GetComponent <Collider>(); if (component4) { Physics.IgnoreCollision(component2, component4, true); } if (component2) { component2.radius = 3f; component2.center = new Vector3(component2.center.x, 0.4f, component2.center.z); component2.height = 1f; } if (!gameObject.GetComponent <molotovSpearFollow>()) { gameObject.AddComponent <molotovSpearFollow>(); } } if (!gameObject.GetComponent <destroyAfter>()) { gameObject.AddComponent <destroyAfter>().destroyTime = 20f; } if (BoltNetwork.isRunning) { BoltEntity component5 = gameObject.GetComponent <BoltEntity>(); if (component5 && !component5.isAttached) { BoltNetwork.Attach(component5); } } this._targetView.ActiveBonus = (WeaponStatUpgrade.Types)(-1); } }
void OnEnable() { if (!BoltEntityExtensions.IsAttached(gameObject.GetComponent <BoltEntity>())) { BoltNetwork.Attach(gameObject); } foreach (Transform child in transform) { child.localScale = shadow_scale; } rising = true; }
private void Start() { if (!BoltNetwork.isClient || this._replaceIfClient) { Vector3 position; Quaternion rotation; if (this._newPrefabPositionTarget) { position = this._newPrefabPositionTarget.position; rotation = this._newPrefabPositionTarget.rotation; } else { position = this._replaceTarget.transform.position; rotation = this._replaceTarget.transform.rotation; } Transform transform = (Transform)UnityEngine.Object.Instantiate(this._newPrefab, position, rotation); if (BoltNetwork.isServer && !this._doLocalOnlyCheck) { BoltNetwork.Attach(transform.gameObject); } coopDeadSharkCutHead component = base.transform.GetComponent <coopDeadSharkCutHead>(); if (component) { component.syncRagDollForServer(transform.gameObject); } if (this._newPrefab2) { Transform transform2 = (Transform)UnityEngine.Object.Instantiate(this._newPrefab2, position, rotation); if (BoltNetwork.isServer && !this._doLocalOnlyCheck) { BoltNetwork.Attach(transform.gameObject); } transform2.parent = this._replaceTarget.transform.parent; } transform.parent = this._replaceTarget.transform.parent; this._replaceTarget.transform.parent = null; if (!this._dontDisableReplaceTarget) { this._replaceTarget.SetActive(false); } UnityEngine.Object.Destroy(this._replaceTarget, this._destroyTime); } else if (this._destroyIfClient) { BoltEntity component2 = this._replaceTarget.GetComponent <BoltEntity>(); if (!this._doLocalOnlyCheck || !component2 || !component2.isAttached) { UnityEngine.Object.Destroy(this._replaceTarget, this._destroyTime); } } }
private void CancelCook() { if (this.CurrentStatus == Cook.Status.Cooking && (!BoltNetwork.isRunning || !base.entity.isAttached || base.entity.isOwner)) { Item item = ItemDatabase.ItemById(this._itemId); Transform transform = UnityEngine.Object.Instantiate <Transform>((BoltNetwork.isRunning && item._pickupPrefabMP) ? item._pickupPrefabMP : item._pickupPrefab, this._targetRenderer.transform.position, this._targetRenderer.transform.rotation); if (BoltNetwork.isRunning) { BoltNetwork.Attach(transform.gameObject); } UnityEngine.Object.Destroy(base.gameObject); } }
public override void fireProjectile() { if (LocalPlayer.Inventory.RemoveItem(_ammoItemId, 1, false, true)) { Vector3 position = _ammoSpawnPos.transform.position; Quaternion rotation = _ammoSpawnPos.transform.rotation; if (ForestVR.Enabled) { position = _ammoSpawnPosVR.transform.position; rotation = _ammoSpawnPosVR.transform.rotation; } GameObject gameObject = Object.Instantiate(_Ammo, position, rotation); gameObject.transform.localScale *= ModdedPlayer.instance.ProjectileSizeRatio; Rigidbody component = gameObject.GetComponent <Rigidbody>(); rockSound component2 = gameObject.GetComponent <rockSound>(); if ((bool)component2) { component2.slingShot = true; } if (BoltNetwork.isRunning) { BoltEntity component3 = gameObject.GetComponent <BoltEntity>(); if ((bool)component3) { BoltNetwork.Attach(gameObject); } } PickUp componentInChildren = gameObject.GetComponentInChildren <PickUp>(); if ((bool)componentInChildren) { SheenBillboard[] componentsInChildren = gameObject.GetComponentsInChildren <SheenBillboard>(); SheenBillboard[] array = componentsInChildren; foreach (SheenBillboard sheenBillboard in array) { sheenBillboard.gameObject.SetActive(false); } componentInChildren.gameObject.SetActive(false); if (base.gameObject.activeInHierarchy) { base.StartCoroutine(enablePickupTrigger(componentInChildren.gameObject)); } } Vector3 forward = _ammoSpawnPos.transform.forward; if (ForestVR.Enabled) { forward = _ammoSpawnPosVR.transform.forward; } component.AddForce(4000f * ModdedPlayer.instance.ProjectileSpeedRatio * (0.016666f / Time.fixedDeltaTime) * forward); } }
private void OnDeserialized() { GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(LocalPlayer.Create._blueprints.Find((Create.BuildingBlueprint bp) => bp._type == Create.BuildingTypes.FireStand)._builtPrefab); gameObject.transform.position = base.transform.parent.position; gameObject.transform.rotation = base.transform.parent.rotation; gameObject.transform.parent = base.transform.parent.parent; if (BoltNetwork.isRunning) { BoltNetwork.Attach(gameObject); } base.transform.parent.parent = null; UnityEngine.Object.Destroy(base.transform.parent.gameObject); }
public void SpawnFromPoolMP(string pool, Transform prefab, Vector3 pos, Quaternion rot, bool spawnedFromTree = false) { Transform transform = PoolManager.Pools[pool].Spawn(prefab, pos, rot); transform.parent = null; if (spawnedFromTree) { transform.SendMessage("enableSpawnedfromTree", SendMessageOptions.DontRequireReceiver); } if (BoltNetwork.isRunning) { BoltNetwork.Attach(transform.gameObject); } }