public void Load(ContentManager content) { _ParticlePhysicsShader = new ParticlePhysicsShader(); _ParticlePhysicsShader.Load(content, "shaders/ParticlePhysics/ParticlePhysics"); _bokehShader = new BokehShader(); _bokehShader.Load(content, "Shaders/bokeh/bokeh"); _shapePentagon = content.Load <Texture2D>("shaders/bokeh/ShapePentagon"); DefaultTexture2D = content.Load <Texture2D>("carred"); }
public void Load(ContentManager content) { _bokehShader = new BokehShader(); _bokehShader.Load(content, "shaders/Bokeh/Bokeh"); DefaultTexture2D = content.Load <Texture2D>("carred"); _shapeStar = content.Load <Texture2D>("shaders/bokeh/ShapeSTar"); _shapeCircle = content.Load <Texture2D>("shaders/bokeh/ShapeCircle"); _shapePentagon = content.Load <Texture2D>("shaders/bokeh/ShapePentagon"); _shapeHexagon = content.Load <Texture2D>("shaders/bokeh/ShapeHexagon"); }