public BoidCellIterator(BoidCell *ptr, int count) { _ptr = ptr; _index = -1; _current = 0; _count = count; }
public void OnBoidCellDestroy(Context context, BoidCell *entity) { }
public void OnBoidCellCreated(Context context, BoidCell *entity) { }
private int _GetOffsetOfBoidCell_Cell() { var tempObj = new BoidCell(); BoidCell *ptr = &tempObj; var filedPtr = &(ptr->Cell); return((int)((long)filedPtr - (long)ptr)); }