Exemplo n.º 1
0
    void Starvation_1()
    {
        narrationText.text = "The fat man has lost too much weight! He  is starving.\n Press 'F' to feed the fat man.";
        Starvation_1Speak();
        Eat();

        if (weight < 40)
        {
            fatManBodyState = BodyStates.starvation_2;
        }
        else if (weight >= 50)
        {
            fatManBodyState = BodyStates.starvation_0;
        }
    }
Exemplo n.º 2
0
    void Starvation_2()
    {
        narrationText.text = "The fat man is starving to death! Be careful! Don't kill the fat man!\n For the love of god, press'F' to feed the fat man!";
        Starvation_2Speak();
        Eat();

        if (weight < 30)
        {
            fatManBodyState = BodyStates.death;
        }
        else if (weight >= 40)
        {
            fatManBodyState = BodyStates.starvation_1;
        }
    }
Exemplo n.º 3
0
    void Lean()
    {
        narrationText.text = "The fat man is now a lean machine.\n Press 'F' to feed the fat man.";
        LeanSpeak();
        Eat();

        if (weight < 60)
        {
            fatManBodyState = BodyStates.starvation_0;
        }
        else if (weight >= 70)
        {
            fatManBodyState = BodyStates.looking_good;
        }
    }
Exemplo n.º 4
0
    void Starvation_0()
    {
        narrationText.text = "The fat man has lost a lot of weight! Possibly too much...\n Press 'F' to feed the fat man.";
        Starvation_0Speak();
        Eat();

        if (weight < 50)
        {
            fatManBodyState = BodyStates.starvation_1;
        }
        else if (weight >= 60)
        {
            fatManBodyState = BodyStates.lean;
        }
    }
Exemplo n.º 5
0
    void Overweight()
    {
        narrationText.text = "The fat man has lost a little weight.\n Press 'F' to feed the fat man.";
        OverweightSpeak();
        Eat();

        if (weight < 80)
        {
            fatManBodyState = BodyStates.looking_good;
        }
        else if (weight >= 90)
        {
            fatManBodyState = BodyStates.fatMan;
        }
    }
Exemplo n.º 6
0
    void LookingGood()
    {
        narrationText.text = "The fat man is much healthier now. But is he happy?\n Press 'F' to feed the fat man.";
        LookingGoodSpeak();
        Eat();

        if (weight < 70)
        {
            fatManBodyState = BodyStates.lean;
        }
        else if (weight >= 80)
        {
            fatManBodyState = BodyStates.overweight;
        }
    }
Exemplo n.º 7
0
    void Obese_0()
    {
        narrationText.text = "The fat man is obese. \n He has a higher chance of developing: cardiovascular\n diseases, diabetes, and depression.\n Press 'F' to feed the fat man.";
        Obese_0Speak();
        Eat();

        if (weight < 120)
        {
            fatManBodyState = BodyStates.fatMan;
        }
        else if (weight >= 140)
        {
            fatManBodyState = BodyStates.obese_1;
        }
    }
Exemplo n.º 8
0
    void FatMan()
    {
        narrationText.text = "This Fat Man leads a happy life on his couch!\n But now someone else is in control of his food!\n Press 'F' to feed the fat man.";
        FatManSpeak();
        Eat();

        if (weight < 90)
        {
            fatManBodyState = BodyStates.overweight;
        }
        else if (weight >= 120)
        {
            fatManBodyState = BodyStates.obese_0;
        }
    }
Exemplo n.º 9
0
    void Obese_1()
    {
        narrationText.text = "The fat man is very obese. If he stays like this you will shorten his life expectancy!\n Press 'F' to feed the fat man.";
        Obese_1Speak();
        Eat();

        if (weight < 140)
        {
            fatManBodyState = BodyStates.obese_0;
        }
        else if (weight >= 160)
        {
            fatManBodyState = BodyStates.morbid_0;
        }
    }
Exemplo n.º 10
0
    void Morbid_0()
    {
        narrationText.text = "The fat man is morbidly obese!\n You should stop feeding him so much.\n Press 'F' if you want to feed the fat man.";
        Morbid_0Speak();
        Eat();

        if (weight < 160)
        {
            fatManBodyState = BodyStates.obese_1;
        }
        else if (weight >= 180)
        {
            fatManBodyState = BodyStates.morbid_1;
        }
    }
Exemplo n.º 11
0
    void Morbid_1()
    {
        narrationText.text = "Watch out!!\n The fat man could explode!\n DON'T Press 'F' to feed the fat man!";
        Morbid_1Speak();
        Eat();

        if (weight < 180)
        {
            fatManBodyState = BodyStates.morbid_0;
        }
        else if (weight >= 200)
        {
            fatManBodyState = BodyStates.explode;
        }
    }
Exemplo n.º 12
0
    void Start()
    {
        hours              = 1;
        dayCount           = 1;
        weight             = 100;
        gramCounter        = 999;
        hungerSlider.value = 100;
        afternoon          = false;
        nightTime          = true;

        timeText.text = "Time: " + hours + "AM\n" +
                        "Day: " + dayCount;

        StartCoroutine(Timer());

        fatManBodyState = BodyStates.fatMan;
    }
Exemplo n.º 13
0
 //Allows for multiple reactions on state change
 public void ChangeState(BodyStates state)
 {
     Transformation();
     currentState = state;
 }