Exemplo n.º 1
0
        /// <summary>
        /// This should be called after any postback and/or before any save.  due to how we can delete mid-row
        /// in the UI, properties are only soft-deleted and need to be physically removed here.
        /// </summary>
        public void CleanDeletedAndEmptyProperties()
        {
            StringProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null);
            IntProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null);
            Int64Properties?.RemoveAll(x => x == null || x.Deleted || x.Value == null);
            DoubleProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null);
            BoolProperties?.RemoveAll(x => x == null || x.Deleted);
            DidProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null);
            IidProperties?.RemoveAll(x => x == null || x.Deleted || x.Value == null);
            Spells?.RemoveAll(x => x == null || x.Deleted);
            BookProperties?.RemoveAll(x => x == null || x.Deleted);
            Positions?.RemoveAll(x => x == null || x.Deleted);
            EmoteTable.ForEach(es => es.Emotes.RemoveAll(x => x == null || x.Deleted));
            EmoteTable?.RemoveAll(x => x == null || x.Deleted);
            BodyParts?.RemoveAll(x => x == null || x.Deleted);
            GeneratorTable?.RemoveAll(x => x == null || x.Deleted);
            CreateList?.RemoveAll(x => x == null || x.Deleted);
            Skills.RemoveAll(x => x == null || x.Deleted);

            if (!HasAbilities)
            {
                Abilities = null;
            }
        }