void OnTriggerEnter(Collider cl) { if (cl != null && cl.tag == "Player") { bl.Swap(); } }
public override void Interact() { bl.Swap(); }
void OnTriggerEnter(Collider cl) { if (cl != null && cl.tag == "Player") { bl.Swap(); } }
public override void Interact() { bl.Swap(); }