Exemplo n.º 1
0
 //   Collider2D[] results;
 //   GameManager gameManager;
 // Start is called before the first frame update
 void Start()
 {
     board = GameObject.Find("BoardManager").GetComponent <BoardManagerV2>();
     //results = new Collider2D[board.columns * board.rows];
     gameManager = GameObject.Find("GameManager").GetComponent("GameManager") as GameManager;
     plop        = GameObject.Find("AudioManager").GetComponent <AudioManager>();
 }
Exemplo n.º 2
0
 void Start()
 {
     boardScript = GameObject.Find("BoardManager").GetComponent <BoardManagerV2>();
     gates       = new List <GameObject>();
     playerImage = GameObject.Find("PlayerImage").GetComponent <PlayerImage>();
     turnsLeft   = GameObject.Find("Turns Left").GetComponent <TurnsLeftManager>();
     mathManager = gameObject.GetComponent <BrokenPasta>();
     InitGame();
 }
Exemplo n.º 3
0
    void Start() // Method to test Debug.Log()s in unity //
    {
        board       = GameObject.Find("BoardManager").GetComponent <BoardManagerV2>();
        gameManager = GameObject.Find("GameManager").GetComponent("GameManager") as GameManager;

        //string[,] TestCircuit = { { "h", "t", "h", "i", "i", "i" }, { "i", "i", "i", "i", "i", "i" } }; // a test circuit
        //var EvaluatedMoments = EvaluateMoment(TestCircuit); // evaluate the moments in the circuit, return one equivalent moments multiplied together
        //var FinalState = CalcState(EvaluatedMoments); // multiply the state by the moments
        //qbitProbs(EvaluatedMoments);
        //Debug.Log(FinalState); // return the final state
    }
Exemplo n.º 4
0
    void Start()
    {
        board       = GameObject.Find("BoardManager").GetComponent <BoardManagerV2>();
        gameManager = GameObject.Find("GameManager").GetComponent("GameManager") as GameManager;
        //MathNet.Numerics.LinearAlgebra.Vector<Complex> u = MathNet.Numerics.LinearAlgebra.Vector<Complex>.Build.Random(10);

/*        Matrix<Complex32> A = DenseMatrix.OfArray(new Complex32[,] {
 *      {new Complex32(4,5),new Complex32(1,2)},
 *      {new Complex32(4,5),new Complex32(1,2)}
 *      });
 *
 *
 *
 *      Debug.Log((A));
 *      Debug.Log(A[0, 0].Real);*/
    }